The Mage in Dragon Blaze is the DPS class with both single target, AoE, and debuff skills. However, the Mage has the best AoE spells in the game so you should definitely take advantage of that. In this guide, we will go over how to build out your mage.
Mage Main Stats and Gearing Spec Strategy
As a DPS class in Dragon Blaze, your main goal is to build out your damage as high as you can. Check out Dragon Blaze stats guide for more information about each of the stats. Your priority to get your gear is as followed:
Mage Armor – INT > HP = DEF > EVA
Mage Weapons – Crit Rate > Crit Damage > Weapon ATK > Boss Damage > Defense Penetration > Int
If you find yourself out of mana quickly in battles, you may have to boost your damage even higher (ending battles more quickly), or add gears that boost your Max Mana or boost your mana regeneration speed.
You may also want to check out Gear guide for more information about how gear works in the game.
Other ways to boost your Mage’s DPS include changing your Title to Arena based titles that give you additional attack and Crit Damage.
Mage Skill Discussion
The Dragon Blaze mage has 3 active skills and 4 passive skills. We will briefly discuss all of them, and provide some thoughts on potential build paths that you could follow.
Active Mage Skill
Flame Burst: The single damage skill of the mage class. The first of the skill points that you should add as you move through Normal and Hero mode.
-Ultimate: Inflict 1305% damage. Fire Seal’s max damage inflicted.
Meteor Invocation: The AoE damage skill of the mage class. You should generally use it for end game setups. With great gears, your powerful spell can quickly wipe out entire enemy team.
-Ultimate: Inflict 653% damage on all enemies. Additional 16% damage for 16 seconds.
Salamander’s Curse: The debuff skill that turns enemies into sheep or lambs while dealing minor damage. The cursed enemy cannot attack and they suffer a decrease in defense.
-Ultimate: Inflict 551% damage, transforms into a lamb and decreases DEF by 65%. Transforms surrounding enemies into lambs for 16.6 sec (30% chance)
Passive Skill
Fire Seal: Detonates fire seal on an enemy. It boosts damage of Flame Burst and Meteor Invocation. Although this skill sounds like it adds alot of damage, you are better off putting 1 point into as a final build.
Intelligence Increase: Increase Int by a percentage based on level. Int is a main stat for Dragon Blaze mage, so it is a decent passive to have.
Weapon Use: Increase max Weapon ATK by a percentage based on level. A great skill as a mage to have weapon use, it is especially important as you move into end game gears with the strongest weapon possible in the game.
Flame Study: Inflicts Fire Damage Equal to 10% of base ATK. Fire Damage itself is relatively weak. You should only place 1 point max into this passive.
Actual Mage Skill Tree Discussion
For the active skill tree, you should generally pick out one path to master and gain ultimate, instead of spreading your skill points around.
We will divide the guide into different types of game play styles to help you make the best choice.
-Starting Out (Normal + Hero Mode): If you are new to Dragon Blaze as an Mage, but the choice is to place more points into Flame Burst compared to the other skills. Follow the following skill build at least until you have passed Hero Mode. You should focus and save skill points for Flame Burst whenever you can. This build is also good for Raid battles because of its high single damage output.
Level 10 Flame Burst + Ultimate (22 Points)
Level 1 Meteor Invocation (1 Point)
Level 1 Salamander’s Curse (1 Point)
Level 1 Fire Seal (1 Point)
Level 5 Intelligence Increase (5 Points)
Level 5 Weapon use (5 Points)
35 Points Used so far.
All the left over points can go into either Intelligence or Weapon Use. If you happen to have landed a strong weapon at this point, pump points into Weapon Use. In general, We personally like Intelligence more because you can get more INT bonuses coming from other parts of the gear setup.
Now we will move on to other builds, you should save enough rubies to do skill reset depending on what you want to do:
-Max PvE Build: Future updates will make Meteor Invocation more useful because of its AoE damage capability. You basically switch the skill points between Flame Burst and Meteor Invocation, and focus more skill points on the passive weapon use, as you should be using stronger weapons for the end game build.
Level 1 Flame Burst (1 Point)
Level 10 Meteor Invocation + Ultimate (22 Points)
Level 1 Salamander’s Curse (1 Point)
Level 1 Fire Seal (1 Point)
Level 6 Intelligence Increase (7 Points)
Level 10 Weapon use (17 Points)
Level 1 Flame Study (1 Point)
-Arena Debuff Build: This Arena mage build focuses on the Arena aspect of the game. You give up some of the maximum damage output from Meteor and instead place them into the debuff skill. This build may also work for higher level Dragon Blaze Labyrinth as well, by allowing you to disable enemy mage first via curse.
Level 1 Flame Burst (1 Point)
Level 10 Meteor Invocation (17 Points)
Level 10 Salamander’s Curse + Ultimate (22 Points)
Level 1 Fire Seal (1 Point)
Level 6 Intelligence Increase (4 Points)
Level 10 Weapon use (5 Points)
Dragon Blaze Mage Story Progression
Normal Mode
1 Healer, 1 DPS, 2 Tanks
1 Healer, 2 DPS, 1 Tank
If you are ever stuck, you may consider even going as 2 Healer + 1 DPS + 1 Tank. Each of the stage can take longer but you can have better chances of survival.
In general, you want one AoE DPS allie to weaken damage, while you pick them off with your strong single target Flame Burst. Or if you go the Meteor route, keep the strong single target DPS to help you finish off the mob.
Hero Mode
At this stage, you will need to really combine and enhance allies to get SS tanks, and SS healer if you are lucky.
1 Healer, 2 DPS, 1 Tank
2 Healer, 1 DPS, 1 Tank
In Hero mode, mobs start to hit a little stronger and you may not have the right equipment for it. Consider changing to two healers to keep up with the heals.
It should be noted that you can get purple (S) ranked accessories such as earrings from the boss stage of the last stage of each major area (The stage before you unlock section raids). This means Pixie Falls (Level 30), Yellow Wall (Level 32), Deserted Tower (Level 34), Dark Fortress, or The Fortress. This means that if you are ever stuck in this mode, always go back and grind those boss stages for EXP and potential ring drops. We estimate the ring drop rate to be about 1/30 to 1/100.
Mage Raiding Consideration
For early game raids with Mage, your best bet is to focus your active skill with Fireball since it is the stronger single target skill. Build your passives into complementing the Fireball can further boost your damage output.
Consider putting 1 point in Sheep, cast sheep whenever you think the party’s in trouble, such as stunned or silenced priest teammate.
In late game where your mage is fully equipped, you can maybe consider changing to Meteor build. However, as the game currently stands, Fireball is generates the highest amount of damage for single target as a mage.
For more information on raids, check Dragon Blaze Raid Information.
Mage Arena Setup and Gameplay Tip
Because of Mage’s AoE skills, you should compile the following team for your Arena fights. 1 Tank, 1 Heal, and 2 Single Target DPS. Your goal is for the Single target DPS to clean out any enemies that you have damaged with your meteor casting.
However, if you are a single target DPS with the first active skill, pick 1 AoE DPS and 1 Single Target DPS instead of 2 Single target DPS.
When the battle starts, the first thing that you should do is to use Salamander’s Curse to turn enemy priest into sheep. Your order of target should be main hero (if a priest player), then AoE priest, and lastly single target priests. By quickly and constantly disable enemy healer, you will be able to wear them down much quicker.
After that, target your single attacks against the priest to finish off the job. Cast meteor in between your sheep debuff curses.