credits: This DPS/SUPPORT Level 80 Abyss Walker Build in Dragon Nest [T4] is brought to us by ZYCRANOS
Skill Build
As far as the assassin tree goes, you will be able to put 46 points in it while maxing out the other two trees. You don’t really need the mana passive, just put 4 points into it because of circle gore and not having the fifth point to make FoE 16 wouldn’t make it worth it. If you are going more PVE based you can take points out of aerial evasion and/or fake cog to make FoE 21.
Illusion Strike- Basically the move you spam in order to get your level 65 passive up. Get it only to 6 because the scaling on it is terrible and you just want the ex so you can left click to end it faster. In PVP this move is actually very good in both damage in SA break, so you would want to cast the whole thing before ending it with the left-click.
Night Explosion- This move is just a very good move all around in my opinion, except for the cast time which you have to be careful of. If you plan to go pure DPS (meaning not maxing healing/cure) recommended getting this to 16. In PVP this move is very op. It has an very high SA break when it explodes and then leave a “black hole” like sphere with insane suction. This basically combo’s into everything and anything you have. In PVE this move is also very good for smaller mobs, grouping them together for your other moves. On bigger enemies, such as bosses, the move becomes less effective because it loses its utility, however it still does decent damage.
Plasma Burst- It is a very high SA break move (notice a pattern?) that you can cast from the air with a relatively large AOE. The issue with this move is, sometimes while casting it you can dive right into an attack, both in PVE and PVP. The ex allows you to right-click and dodge backwards, but sometimes you don’t even have a chance to do that. If you really want more support moves this can be lowered to 6 or even 1 if you want or you could switch the points with night explosion if you like the move more, as it is easier to get the full damage off.
Shadow focus- This move is more of a utility than a DPS skill imo. Basically what it does is ignite the dark burn on an enemy, has a very big frontal AOE that hits enemies in the air, and yes, it has insanely high SA break. Although it does do relatively high damage, many don’t find leveling it to be worth it unless you really want to do nothing other than DPS. It has a higher CD than most of your other skills, and only use it when your other skills are on CD or to activate my level 65 passive. In PVP this skill however is very good for initiating. It is very hard to dodge and will cancel almost anything your opponent is doing.
Line of Darkness- Basically your highest burst damage move. You dash forward (high SA break again, yay!) up to three times with ex for every time you left click in which you have a short time frame to redirect each hit. It does very high damage per hit and has a relatively low CD, making it an all-around great move. Maxed for obvious reasons.
Dark Conviction- This is your ult, and boy does it do damage. On larger enemies if you manage to get every sphere, or almost every sphere, to hit a boss you will deal MASSIVE damage in a very short amount of time. Its downside is that you have to be almost point blank and fighting a large enemy to get the full effect of the ult, making one of the worst PVP ult’s in the game. Maxed for obvious reasons.
Outbreak- It is kinda sad we didn’t ex this move because it would have been great. Basically you dash forward dragging enemies with you until you end with a punch. It is great for both closing gaps and escaping, not to mention comboing in PVP. Not worth leveling because it does light damage and scaling isn’t very good.
Chakra of Energy- This is your heal, and an extremely good one at that. Whether or not it should be maxed on an AW is completely up to you. Max it because a 20% heal every 15 seconds is ridiculously good in my book.
Ring of Chakra- Creates a tunnel that gives movement speed and damage reduction. Use for an AW imo.
Ring Strike- Basically the entire reason a LF is top tier dps. This move does a insane amount of damage and will keep you in the air for about 3-5 seconds while you pound your enemy into the floor. Even though this move is light damage getting it to 11 is almost required for an AW just do to the amount of damage this skill is capable of doing.
Healing of Chakra- This move is probably the single best support move in the game imo. You float and heal both health AND mana while giving a significant buff to damage (LF get a defense buff too). Now, that being said, maxing this on an AW is all that smart. Maxing this move means you won’t be dpsing but supporting and if you are going to sit in you meditation stance all the time you might as well have gone LF because they do it better. People take it so they can fill the role of a LF if you party doesn’t have one, but if you wanted to support, you wouldn’t have gone AW. Left it at 1 just for the mana recovery while solo and the summon, but if you want it maxed you should take points out of plasma burst and night explosion for it.
Ring of Energy- LF ult. It is a great support ult that I think all AW should at least get 1 point in just because of its utility. It is also much better in PVP then dark conviction, so there is that too
Spectral Gaze- Summons a wall in front of you basically. Low damage and not much use other than in PVP, many don’t think it’s worth it.
Bless of Ajna- This is technically a support summon but since you are a DPS and this boosts your damage, you should max it and tech if you have the chance. At level 7 it gives 32% dark damage which is incredibly high considering it lasts basically forever.
Chakra Cure- Another support move, however max this one just because lowering the CD will be worth it. If you raid a lot you wouldn’t need this maxed, but if you solo or PVP you feel that it is worth the points. If you don’t want to max it, still recommended getting it, just putting the extra points into night explosion or plasma burst.
Illusion of Chakra- Your mobility/targeting system for your summons. Left-clicking during the dash does an attack that marks the enemy that your summons will then target. Dodging during the dash will blink you forward a short distance. Not worth putting more than 1 point into the move.
Chakra Strike- Get this if you PVP, but just not a very good move.
Summon Shadow- Summons two shadow clones (one in PVP) of yourself that when maxed, will do ex moves of both AW AND LF moves (ring strike ex ) with no cd’s on their moves as well as the stupidly good auto targeting AI have. Last 15 seconds in PVE and 7.5 in PVP when maxed. They also get your level 50 buff making their damage even higher! Maxed for obvious reasons.
Healing of Ajna- This was a skill that went back and forth between think it is worth it, and not worth it. It gives you a buff that heals a certain % of health every 2 seconds. It is a very small amount and as a DPS class would normally say don’t worry about it, however if you have points left over and the extra healing on the side isn’t a bad thing. Up to you if you want to get it, but if you do, it is not recommended maxing.
Pact of Ajna- Extra DPS on the side that you don’t have to control in PVE that isn’t worth leveling due to low scaling. In PVP however if your opponent does focus it, you are almost guaranteed a win because of the amount of lock down/damage it has.
Nightfall- What many like to call the Bubble of Nope. Some people dislike this skill but many really love it. You set down a field that deals damage overtime, burns the enemy, and debuffs them to where you do more damage to them (32% at max level). The only problem with this skill is that it is stationary and enemies can jump out of it, so timing is important. The ex gives it a bigger AOE and makes it last longer which means the skill has less downtime. Maxed for obvious reasons.
Incarnation of Darkness- Imagine rippers arsonist, but the dark version without the resist and a much longer CD. In-case you don’t know what the ripper buff does, basically what you do is give you and your party a % dark buff (25% at max) that lasts 30 seconds. The skills has a minute CD though so you want to make sure not to waste it. Max this because more % damage is always a good thing.
Chakra of Abyss- Your level 65 passive. Every time you cast either illusion strike or shadow focus you get a 10 second buff that grants 10% physical attack and dark attack. This skill doesn’t have a CD and illusion strike has a 9 second CD, so you should infinitely be able to keep this passive up, even if you never used shadow focus.
This is the crests for AW many found to be pretty easy to choose as not very many of them are all that great.
Line of Darkness DMG +20%- Your highest burst damage skill, more damage is always a good thing.
Incarnation of Darkness CD -20% or Duration +20%- This is personal preference which one you want, but more dark damage either more often or for a longer period of time is great. Use the CD plate because it decreases the CD by 12 seconds while the duration only increases it by 6 seconds. Also buff clears are a pain, so you could only have it for 10 seconds, regardless of your crest.
Now here's the last 2 slots.
Nightfall CD -20%- Very powerful skill with a very good debuff, this decreases the CD from 30 seconds to 24, making it have a lower CD than even Line of Darkness, hence your burst is up more often.
Ring Strike DMG +20%- One of your strongest moves even though it is in the LF tree. More damage to an already powerful move, what more could you ask for?
Chakra of Energy Heal Amount +3%- This is more for people who want to be a little more supportive, but it is still a great crest even if you aren’t going support.
Plasma Burst DMG +20%- More damage for one of your DPS skills. Either take this one or night explosion DMG depending on which one you leveled more.
Night Explostion DMG +20%- More damage for one of your DPS skills. Either take this one or plasma burst DMG depending on which one you leveled more.
Currently, Zycranos is using Ring Strike DMG and Nightfall CD.
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