Credits: V2seraph
Managed to do it before 70 cap so no regrets~! Although it was pretty slow compared to other players. ;(
Supportive Role of Each Class in DDN
DDN is passable with many different party compositions. The choice of party members largely depends on the gears and the skill as a player, due to the many deadly mechanics in various stages.
For example, a more defensive party might be good be a good idea, but it will cause a lack in DPS, and will eventually cause the party to attempt more of the deadly stage mechanics (Lava Flood of Phantom Flower, Poison Prison of Scorpion etc). More attempts = Higher chance for accidents.
On the other hand, a more DPS-oriented party would deal very good DPS but it will lack the stability to fight long battle (in case one or more of the DPS classes die). A small mistake can cause a member to die due to lack of defensive, damage reduction or healing mechanics.
Therefore, the party composition of DDN will largely varies depending on the gear and the player skills. I will merely highlight the supportive role of each class plays in DDN.
Priest
• One of the most important class in DDN (Almost no team can clear without one), for healing, curing abnormal status, attack boosting and damage reduction.
• Saint has Holy Shield which is extremely useful in stages such as countering Manticore's Photon Missile and Dark Knight's Dark Typhoon etc.
• Inquisitor generally has higher DPS as compared to Saint. However, the DPS of both classes are reduced significantly due to the 40%-80% light resist of the bosses in DDN.
Paladin
• One of the most important class in DDN (Although some team can clear DDN without one, but it is highly recommend to have a Paladin in party). Provoke, Armor Break debuff, and Elemental/Judgement Aura are very helpful to the party.
• Guardian has Guardian Force which boost the superarmor of the party. With the recent boost, the shell is almost permanent and extremely helpful in various stages, especially Flower and Manticore. Despite the seemingly lower DPS as compared to Crusader, Guardian Force will aid other party members in dealing damage (Because their skill will not be cancelled).
• Crusader is generally more offensive as compared to Guardian.
Mercenary
• One of the supportive class in DDN. Devastating Howl + Taunting Howl are critical for the survival of the party. Superarmor buff (damage reduction effect) and Battle Howl (+ Crit rate and attack) are also very helpful.
• Not much difference in terms of party support and DPS for both Barbarian and Destroyer.
• The slow effect from stomp works on manticore during Dragon HPx15 to x10. Devastating Howl helps to lower the damage from the berserk manticore, which would normally 1-2 hits any char. High SA break skills are good for saving party member binded by sand bind.
Sword Master
• One of the best damage debuffer for DDN with Hemorrhage.
• Gladiator tend to have higher burst DPS (Finishing Attack) if the player is skilled enough to deal damage at close range.
• Moonlord is better at dealing continuous ranged damage over the whole duration of the battle.
• Both are great damage dealers, thanks to their non-elemental damage.
Force User
• Time Acceleration is very useful for dealing burst damage. Force Mirror debuff gives an almost permanent magical damage increase. Force user is also the main disabler of choice during dragon Hpx15 to x10 (timestop, gravity ascension, slow, freeze), although some party can clear with other strategy without a force user.
• Smasher tend to deal higher damage due to the elemental resist (50%) of the boss in DDN, as compared to Majesty. Elemental Lord
• Ice stacking increases the overall DPS of the party.
• An skilled Elestra can maintain a constant layer of ice (50% damage increase) throughout the whole battle, more so with the help of Alchemist.
• The overall DPS of both Elemental Lord classes are reduced significantly due to the 50% elemental resist of all the bosses.
Acrobat
• Spirit Boost is both a good CD reduction skill and a speed boost buff. Helpful in various stage when fast movement speed is required, such as escaping Poison Prison of Scorpion, Meteor Shower of Flower & activating Eye of Life. The two critical rate buff are good for increasing the damage of the party, especially when more than half party members do not have maxed crit rate.
• Tempest is able to provide 30% physical damage debuff while WindWalker will be able to deal damage in all sort of situation as Air Pounce does not work well on certain bosses.
• Both are great DPS owing to their non-elemental damage. Bow Master
• The other primary damage debuffer in DDN with Bull's Eye. The two critical rate buff are good for increasing the damage of the party, especially if party members do not have maxed crit rate.
• Both Artillery and Sniper are very good damage dealers in DDN due to non-elemental damage. Skilled players will be able to observe the boss skill at a safe distance due to their long range and evade them accurately.
Engineer
• Damage Transition is one of the best damage reduction skill, right after Miracle Relic. The effect stacks on top of the 75% damage reduction cap (As provided by Miracle Relic, and other similar buffs) since it is calculated differently. Wax is a decent speed boosting buff which is important in various stages such as escaping Poison Prison of Scorpion, Meteor Shower of Flower & activating Eye of Life. Chemical Missile also reduces elemental resist and crit resist of bosses. Although not reliable, Mecha Bomber reduces the attack of the bosses sometimes, and it does stack with Devastating/Taunting Howl of Mercenary.
• No clear distinction between the supportive role and DPS of both classes of Engineer. • Both are great DPS thanks to their main DPS skills are non-elemental. Alchemist
• Cocktail boosts the stats of the party slightly and augments the healing effect of Priest. Slime gives additional layer freeze status. Icy Mist reduces the ice resist of boss, and extend the duration of frozen status. Wax is a decent speed boosting buff which is important in various stages such as escaping Poison Prison of Scorpion, Meteor Shower of Flower & activating Eye of Life.
• C2H5OH of Adept can further reduce the ice resist of bosses. Ice Beam provides another layer of frozen status.
• As for Physician, Love Virus and Disease EX induce magical damage increase debuff. Healing Shower helps the Priest in curing abnormal status and HP healing.
• The overall DPS of both Alchemist classes are compromised in DDN due to the 50% elemental resist of all the bosses.
Screamer
• Grudge Formation increases the attack and dark resist of all party members in the AOE. It also reduces the superarmor break of all bosses to zero and greatly helps the party to deal burst DPS. Voodoo Doll increases the damage induced to the boss but it is quite hard to be spotted by party members due to its small size. Phantom Guard offers a slight damage reduction effect, but should not be spammed due to the high MP consumption. Summon Genie give a temporary boost to all party members stats.
• Ghost Scream of Soul Eater is a debuff which gives high crit rate to all party members who attack the target. It also lowers the crit resist of targets.
• Sadism Pleasure of Dark Summoner boosts the dark attack % of all party members (probably only majesty and screamer will benefit from it though). It also gives a HP leeching buff to all party members: they will heal HP when attacking.
• The overall DPS of both Screamer classes are reduced in DDN due to the 50% elemental resist of most bosses.
Dancer
• Ecstatic Dance offers 4 types of effect. However, the 2 buffs which are used most often in DDN are the Ogre dance for HP regeneration and Dark Elf dance for damage boosting in burst DPS. It should be noted that the Dark Elf dance additional damage bypass the 100% damage increase cap (Provided by Hemorrhage, Bull's Eye, Mirror etc) since it is calculated differently. Phantom Guard offers a slight damage reduction effect, but should not be spammed due to the high MP consumption. Summon Genie give a temporary boost to all party members stats.
• Both Dancer classes are great DPS in DDN due to their non-elemental damage.
Side Quest: Merchant Pope's Missing Pot
Managed to do it before 70 cap so no regrets~! Although it was pretty slow compared to other players. ;(
Supportive Role of Each Class in DDN
DDN is passable with many different party compositions. The choice of party members largely depends on the gears and the skill as a player, due to the many deadly mechanics in various stages.
For example, a more defensive party might be good be a good idea, but it will cause a lack in DPS, and will eventually cause the party to attempt more of the deadly stage mechanics (Lava Flood of Phantom Flower, Poison Prison of Scorpion etc). More attempts = Higher chance for accidents.
On the other hand, a more DPS-oriented party would deal very good DPS but it will lack the stability to fight long battle (in case one or more of the DPS classes die). A small mistake can cause a member to die due to lack of defensive, damage reduction or healing mechanics.
Therefore, the party composition of DDN will largely varies depending on the gear and the player skills. I will merely highlight the supportive role of each class plays in DDN.
Priest
• One of the most important class in DDN (Almost no team can clear without one), for healing, curing abnormal status, attack boosting and damage reduction.
• Saint has Holy Shield which is extremely useful in stages such as countering Manticore's Photon Missile and Dark Knight's Dark Typhoon etc.
• Inquisitor generally has higher DPS as compared to Saint. However, the DPS of both classes are reduced significantly due to the 40%-80% light resist of the bosses in DDN.
Paladin
• One of the most important class in DDN (Although some team can clear DDN without one, but it is highly recommend to have a Paladin in party). Provoke, Armor Break debuff, and Elemental/Judgement Aura are very helpful to the party.
• Guardian has Guardian Force which boost the superarmor of the party. With the recent boost, the shell is almost permanent and extremely helpful in various stages, especially Flower and Manticore. Despite the seemingly lower DPS as compared to Crusader, Guardian Force will aid other party members in dealing damage (Because their skill will not be cancelled).
• Crusader is generally more offensive as compared to Guardian.
Mercenary
• One of the supportive class in DDN. Devastating Howl + Taunting Howl are critical for the survival of the party. Superarmor buff (damage reduction effect) and Battle Howl (+ Crit rate and attack) are also very helpful.
• Not much difference in terms of party support and DPS for both Barbarian and Destroyer.
• The slow effect from stomp works on manticore during Dragon HPx15 to x10. Devastating Howl helps to lower the damage from the berserk manticore, which would normally 1-2 hits any char. High SA break skills are good for saving party member binded by sand bind.
Sword Master
• One of the best damage debuffer for DDN with Hemorrhage.
• Gladiator tend to have higher burst DPS (Finishing Attack) if the player is skilled enough to deal damage at close range.
• Moonlord is better at dealing continuous ranged damage over the whole duration of the battle.
• Both are great damage dealers, thanks to their non-elemental damage.
Force User
• Time Acceleration is very useful for dealing burst damage. Force Mirror debuff gives an almost permanent magical damage increase. Force user is also the main disabler of choice during dragon Hpx15 to x10 (timestop, gravity ascension, slow, freeze), although some party can clear with other strategy without a force user.
• Smasher tend to deal higher damage due to the elemental resist (50%) of the boss in DDN, as compared to Majesty. Elemental Lord
• Ice stacking increases the overall DPS of the party.
• An skilled Elestra can maintain a constant layer of ice (50% damage increase) throughout the whole battle, more so with the help of Alchemist.
• The overall DPS of both Elemental Lord classes are reduced significantly due to the 50% elemental resist of all the bosses.
Acrobat
• Spirit Boost is both a good CD reduction skill and a speed boost buff. Helpful in various stage when fast movement speed is required, such as escaping Poison Prison of Scorpion, Meteor Shower of Flower & activating Eye of Life. The two critical rate buff are good for increasing the damage of the party, especially when more than half party members do not have maxed crit rate.
• Tempest is able to provide 30% physical damage debuff while WindWalker will be able to deal damage in all sort of situation as Air Pounce does not work well on certain bosses.
• Both are great DPS owing to their non-elemental damage. Bow Master
• The other primary damage debuffer in DDN with Bull's Eye. The two critical rate buff are good for increasing the damage of the party, especially if party members do not have maxed crit rate.
• Both Artillery and Sniper are very good damage dealers in DDN due to non-elemental damage. Skilled players will be able to observe the boss skill at a safe distance due to their long range and evade them accurately.
Engineer
• Damage Transition is one of the best damage reduction skill, right after Miracle Relic. The effect stacks on top of the 75% damage reduction cap (As provided by Miracle Relic, and other similar buffs) since it is calculated differently. Wax is a decent speed boosting buff which is important in various stages such as escaping Poison Prison of Scorpion, Meteor Shower of Flower & activating Eye of Life. Chemical Missile also reduces elemental resist and crit resist of bosses. Although not reliable, Mecha Bomber reduces the attack of the bosses sometimes, and it does stack with Devastating/Taunting Howl of Mercenary.
• No clear distinction between the supportive role and DPS of both classes of Engineer. • Both are great DPS thanks to their main DPS skills are non-elemental. Alchemist
• Cocktail boosts the stats of the party slightly and augments the healing effect of Priest. Slime gives additional layer freeze status. Icy Mist reduces the ice resist of boss, and extend the duration of frozen status. Wax is a decent speed boosting buff which is important in various stages such as escaping Poison Prison of Scorpion, Meteor Shower of Flower & activating Eye of Life.
• C2H5OH of Adept can further reduce the ice resist of bosses. Ice Beam provides another layer of frozen status.
• As for Physician, Love Virus and Disease EX induce magical damage increase debuff. Healing Shower helps the Priest in curing abnormal status and HP healing.
• The overall DPS of both Alchemist classes are compromised in DDN due to the 50% elemental resist of all the bosses.
Screamer
• Grudge Formation increases the attack and dark resist of all party members in the AOE. It also reduces the superarmor break of all bosses to zero and greatly helps the party to deal burst DPS. Voodoo Doll increases the damage induced to the boss but it is quite hard to be spotted by party members due to its small size. Phantom Guard offers a slight damage reduction effect, but should not be spammed due to the high MP consumption. Summon Genie give a temporary boost to all party members stats.
• Ghost Scream of Soul Eater is a debuff which gives high crit rate to all party members who attack the target. It also lowers the crit resist of targets.
• Sadism Pleasure of Dark Summoner boosts the dark attack % of all party members (probably only majesty and screamer will benefit from it though). It also gives a HP leeching buff to all party members: they will heal HP when attacking.
• The overall DPS of both Screamer classes are reduced in DDN due to the 50% elemental resist of most bosses.
Dancer
• Ecstatic Dance offers 4 types of effect. However, the 2 buffs which are used most often in DDN are the Ogre dance for HP regeneration and Dark Elf dance for damage boosting in burst DPS. It should be noted that the Dark Elf dance additional damage bypass the 100% damage increase cap (Provided by Hemorrhage, Bull's Eye, Mirror etc) since it is calculated differently. Phantom Guard offers a slight damage reduction effect, but should not be spammed due to the high MP consumption. Summon Genie give a temporary boost to all party members stats.
• Both Dancer classes are great DPS in DDN due to their non-elemental damage.
Side Quest: Merchant Pope's Missing Pot