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Clash of Clans TH9 3 Star GoBoLaLoon Strategy Guide

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The GoBoLaLoon strategy is very powerful at TH9 and can be used to take down a number of bases. It does require Bowlers in the clan castle, which for some I appreciate is not available. Valkyries are a good alternative but will not provide the same effect as Bowlers as they can essentially get one layer deeper into the base due to the bounce of the boulder. The key objectives to take out with the Bowlers and kill squad are 2-3 AD’s, the enemy CC and enemy Archer Queen. In a completely ideal layout, the defences on the back end of the base will all be in range of the remaining AD’s and therefore able to be tanked by Hounds.

As with all of my guides I have attempted to break the strategy down into 5 steps to easier put into your own gameplay, these are: 

Step 1 – Create your Funnel 

Step 2 – Access to the Core – Wall Breakers for the outside layer, Jump to the middle 

Step 3 – Kill Squad – King, Queen and Bowlers 

Step 4 – Rage and Heal the Core – A rage over the Bowlers is deadly and they can tear down them defences quickly helping you take out the objectives. A heal is often a good choice as well to help maintain their health in the centre.

Step 5 – Lavaloon the back defences – deploy to the Air targeting defences first and make sure to wait until Lavas move across Air Defences before deploying next set of Balloons. i.e. defences distracted before deploying Balloons.

These stages are often interlinked and as you will see in the video army composition can vary. I do go over a starting block but essentially as you can the strategy down, troops and spells will vary slightly. I hope you find the guide helpful!


How to Get the Year 3 Icebreaker in Destiny: Rise of Iron

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One of the most iconic weapons in Destiny is coming back in Rise of Iron with the launching of the Dawning, a free holiday event which is set to arrive on the 13th of December. Today, we're going to show you the exact method to get Icebreaker including the achievement needed to unlock the weapon. Here's a quick tour to the Dawning event.

Everyone participating in the Dawning event will have the chance of getting the Icebreaker through the accumulative bounties given the Commander Zavala. In order to unlock Icebreaker, players will have to complete Zavala's bounties in order to get a chance of unlocking the weapon. Take note that there's no guarantee in unlocking the weapon but according to Arekkz Gaming, if you play your strats and do complete all of the bounties that the Icebreaker will "come in your way."
Icebreaker

The Icebreaker is an exotic Sniper weapon which was very popular in the original version of the game. One of the perks of this weapon is the No Backpack which means that the weapon regenerates ammo overtime (Cannot be reloaded). This gives the user a huge advantage during PvE due to the fact that you'll never run out of bullets and special ammo because you'll be guaranteed to always have one. One thing to remember is that, it can't be reloaded and therefore, if you run out of bullets, you have to take cover for the time being and wait for the ammos to regenerate over-time.

Other perks are listed down below:
  • Accurized Ballistics - 5% Damage, +10 Range, -10 Stability
  • Field Choke - 5% Damage, +12 Range, -15 Stability
  • Linear Compensator - 5% Damage, +5 Range, -10 Stability
  • Mulligan - 5% chance to regain a round into the magazine per shot
  • Quickdraw - +15 Reload, +15 Handling
  • Snapshot - 30% Aim Down Sight Speed
  • Lightweight - +3 Agility
  • Icebreaker - victims spontaneously combust, dealing damage to others nearby
Icebreaker Ornaments


There are two ornaments for Icebreaker: Dunemaker and Nanohance.
  • Dunemaker - Offers sleek camou design that which suits perfectly well for snipers.
  • Nanohance - Looks amazingly cool for tuning into the main theme of the weapon.
In the video below, Arekkz talks through how to get your paws on this beloved beast when the Destiny: Rise of Iron holiday update launches on December 13. He also shows off some footage of it in play.

List of Kazakus Potions and Potential Fix in Hearthstone

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The new meta is still forming, but even at this early stage it seems that Kazakus will be a large part of it. This article shows all of the available potions, and explains how the ordering of the spells when cast is likely to change.

The first trick to remembering all of the options is to realise that  in the potion creation stage, nearly all of the choices are fundamentally the same no matter whether the spell costs 1, 5, or 10 mana. The cost of the spell simply powers up the effect. There are ten different effects to choose from, which are outlined below. The spells are remembered more easily when you group the effects by numbers.

1, 2, 3 effects:

Icecap: Freezes 1, 2, or 3 enemy minions.

Ichor of Undeath: Summons 1, 2, or 3 friendly minions that died this game.

Kingsblood: Draws 1, 2, or 3 cards.

Shadow Oil: Adds 1, 2, or 3 random Demons to your hand.


Other effects in number order:

Felbloom: Deals 2, 4, or 6 damage to all minions. 

Goldthorn: Gives your minions 2, 4, or 6 extra health. 

Netherbloom: Summons a 2/2, 5/5, or 8/8 demon.

Heart of Fire: Deals 3, 5, or 8 damage.

Stonescale Oil: Gives 4, 7, or 10 Armor.

Mystic Wool: This card is unique in that it has no effect for 1 mana. It either turns a random enemy minion into a 1/1 Sheep, or all enemy minions into 1/1 Sheep.


At the moment, many of the pairings work according to the game engine, rather than in the best order, which means that Kazakus is not working as intended. An example of this would be minions that are getting killed by damage are then getting frozen before leaving play. This is correct in terms of how the game works, as deaths are always processed last, but the spells are going to be made to work outside of the regular game engine. This will make them more powerful and intuitive.
Mike DonaisWe are already working on this. Feel free to post stuff like this on our bug forums. (source)
This reply on Reddit confirms that the idea of the custom Spell is that it will resolve in an order beneficial to the caster, and that it will likely be changed very soon.

Heroes of the Storm Samuro Monkey King Skin Revealed

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A new Monkey King Samuro skin inspired by Sun Wukong was announced lately and will be released as part of the upcoming Lunar New Year event.

Gold Club World Championship unveiled a new skin for Samuro. You can view the announcement video below. It has themed abilities for example Critical Strike will trigger his classic fire eyes. 

Be sure to keep an eye out for the Lunar Festival event in Heroes of the Storm!

The Best Cards to Have in Clash Royale Right Now

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Hello! I recorded the Global Top 100 battle decks currently being used and am posting the results here. This list may help answer questions regarding which cards you should request from clanmates, purchase with gold, and ultimately include in your deck.

Here are the top 8 cards as of December 2016.


Check out below why these cards are the best right now and why you should have them in your deck.

Mega Minion endured a 15% DPS nerf but still soars above its competition! The flying menace cannot be efficiently countered by a single spell and still easily swipes through small swarms and big ground targets alike. Archers are perhaps the only card that can reliably kill the Meta Minion at the same elixir cost, a fact that has propelled the spell-resistant sisters to the #2 spot. The Log (loGG) suffered a setback as Zap regains momentum for top players' favorite cheap spell card. Meanwhile, Fireball has displaced Lightning for the top spell slot as players largely ignored the Poison buff.

Ice Golem continues to see use in a wide variety of decks for its cheap cost, AoE death damage, and high hitpoints. Tombstone stumbled as Furnace and Cannon picked up steam in the competition for the defensive building deckslot. Mainstay defensive troops Bowler and Ice Spirit were found in just over a quarter of top decks.

Graveyard is the hot, new breakout at the top among popular offensive cards! The sneaky spell is a win condition in both control and beatdown deck archetypes and has excelled at the top of the ladder even at level 3, two rungs below max level. Skeleton Army has held fast toward the top--it works well in #GraveyardOP decks as well as old school zap bait decks. Giant overtakes Miner as beatdown pushes were slightly preferred over quick control deck strikes, though both tanks fell in popularity for this snapshot. The Freeze spell has surged thanks to its usefulness in shutting down defensive troops used to counter Graveyard.

Hog Rider lost some of the momentum he gained from the last popularity snapshot, much of it lost to the Royal Giant who gained in popularity, especially when paired with Fire Spirits. Inferno Tower has seen far less use with fewer Golems on ladder and with the popularity of Minions and Minion Horde to distract the fiery beam from big bodies. Princess and Musketeer have been benched by top players weary of losing these ladies to their opponents' spells. Finally, the Elixir Collector buff brought only a minor uptick in usage.

Suggested decklists:

Bowler-Graveyard-Freeze Control (13 appearances of this deck archetype): Bowler, Graveyard, Freeze, Zap, Mega Minion, Ice Golem, Archers, and PICK ONE- Cannon (7); OR Tombstone (6)

Royal Giant-Furnace Siege (13 appearances of this deck archetype): Royal Giant, Furnace, Mega Minion, Archers, The Log, Lightning, Skeleton Army, Fire Spirits

Hog Rider Control (11 appearances of this deck archetype): Hog Rider, Zap, Cannon, Mega Minion, Ice Golem, Archers, Ice Spirit, Fireball

Giant Beatdown (10 appearances of this deck archetype): Giant, Lightning, The Log, Mega Minion, Zap, and PICK ONE- [Bowler, Archers, Tombstone] (7); OR [Elixir Collector, Mini P.E.K.K.A, Musketeer] (3)

Miner Control (7 appearances of this deck archetype): Miner, Inferno Tower, The Log, Mega Minion, PICK ONE- [Archers, Ice Golem, Ice Spirit, Rocket] (4); OR [Zap, Bowler, Guards, Fireball] (3)

Miner Zap Bait (6 appearances of this deck archetype): Miner, Inferno Tower, The Log, Princess, Minion Horde, Skeleton Army, Furnace, Goblin Barrel

Giant-Graveyard Beatdown (5 appearances of this deck archetype): Giant, Graveyard, Zap, Mega Minion, Archers, The Log, Fireball, Skeleton Army

Card
Appearances
Change
Mega Minion
83
-1
Archers
68
15
The Log
66
-13
Zap
60
3
Fireball
36
4
Ice Golem
35
2
Tombstone
28
-16
Bowler
27
3
Ice Spirit
26
-8
Furnace
25
10
Graveyard
25
18
Lightning
25
-16
Skeleton Army
25
-1
Giant
24
-3
Miner
21
-7
Freeze
19
14
Hog Rider
19
-7
Inferno Tower
19
-7
Minions
17
3
Royal Giant
15
9
Cannon
13
8
Minion Horde
12
-1
Princess
12
-11
Musketeer
10
1
Fire Spirits
9
8
Barbarians
8
2
Mini P.E.K.K.A
8
1
Elixir Collector
7
3
Goblin Barrel
7
-2
Knight
6
4
Poison
6
6
Golem
5
-3
Guards
5
2
Rocket
4
-1
Arrows
3
-7
Baby Dragon
3
-4
Lava Hound
3
-2
Three Musketeers
3
-1
Goblins
2
0
Ice Wizard
2
0
Spear Goblins
2
0
X-Bow
2
-1
Barbarian Hut
1
-4
P.E.K.K.A
1
1
Prince
1
1
Rage
1
1
Valkyrie
1
1
Balloon
0
0
Bomb Tower
0
0
Bomber
0
0
Dark Prince
0
0
Giant Skeleton
0
0
Goblin Hut
0
0
Inferno Dragon
0
0
Lumberjack
0
0
Mirror
0
-1
Mortar
0
0
Skeletons
0
-1
Sparky
0
0
Tesla
0
-1
Tornado
0
-1
Witch
0
0
Wizard
0
0
Elite Barbarians
0
N/A

The Reclaimer Healer Build (6 Sec Heal Cooldown) in The Division

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If you're looking for a new way to play in The Division, then you should try out this build created by Marcostyle. It's a Reclaimer Healer build which allows 6 seconds heal cooldown, which is a really versatile build and perfect for group PvP's.


Things you need to know:

1. Reclaimer based build stacking skill haste gear.

2. Rapid chest (+ 15% skill haste), Reclaimer (Soda bonus + 30% skill haste)

3. First Aid Defib (faster CD and higher {200k+} ally heals) and Immunity Support station with range mods (10m+)

4. Party members wearing a Vigorous chest get overhealing

5. Specialized backpack, Liberator (named AR) for additional SP stacking allowing buffed SP to hit 260k +

6. Triage has a trigger CD of a sec or so, so stagger party member heals to get up to 45% skill haste.

7. PVP focused build for group play.

Awesome and most importantly, different build that works, well worth a watch.

Gameplay of the build in action

How to Change Mail Threading to Show Most Recent Messages on Top in iOS

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If you’d prefer to have email threads appear in reverse chronological order with the most recent messages appearing on the top of an email thread, you can toggle a settings switch in iOS to achieve that result.


Change Mail Threading to Show Most Recent Messages on Top in iOS

1. Open the “Settings” app on the iPhone or iPad and go to “Mail”

2. Look under the Threading section and find the switch for “Most Recent Message on Top” and flip that to the ON position


3. Exit Settings and return to Mail app to see the new reverse chronological message threading setting in effect

Many users may not even notice a difference here, you really have to be replying to and receiving a lot of email conversations to notice the change to begin with. Nonetheless, you’re not enabling anything particularly new, you’re simply setting the mail threading back to what it was like prior to the most recent iOS releases.

If you make the adjustment to reverse chronological mail threading and decide it’s not for you, you can easily reverse the setting by at any time by toggling the setting back to the off position.

Pokemon GO's New Leak Hints of a New Creature and Starbucks Partnership

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It appears Niantic might be teaming up with Starbucks to launch a massive Pokemon Go update that will see the coffeehouse franchise become a sponsored location inside the game – and also introduce a new Pokemon-themed Frappuccino.

A series of leakedinternal memos from Starbucks employees suggest the partnership will kick off later this week on December 8 and further hints a new Pokemon might also be unveiled during the announcement.

“The world of Pokemon Go is about to expand with new Pokemon and a new Starbucks beverage,” the memo read.




While details remain hazy, the partnership promises to turn the majority of Starbucks coffeehouses in PokeStops or Gyms. There, avid trainers will get the opportunity to unlock and purchase the special Pokemon Go Frappuccino; still, the newly added beverage will also be available to non-playing customers as well.

The biggest question mark is perhaps the rumored addition of a new Pokemon. While the memo makes no mention of the particularities involved, Redditors are speculating the yet to be released creature might spawn exclusively in Starbucks locations – but this remains to be seen.

The partnership comes hardly as a surprise. Earlier in July, Niantic was reported to be in talks with fast food giant McDonalds about possibly turning its restaurants into PokeLocations and offering exclusive in-app features for its burger-munching customers.

The leaked internal messages suggest the partnership will launch this Thursday and will continue until “supplies last” – so you better act quick before it’s too late.

The Future of World of Warcraft After Legion [Top 5 Possible Expansion]

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The successful launch of World of Warcraft: Legion earlier this year has revived fan interest in Blizzard’s hit MMO. But with the expansion out for months now, players are beginning to finish up with the content available and are starting to look ahead and wonder: What’s next?


While we likely won’t know what’s coming for sure until well into next year, whenever Blizzard chooses to announce World of Warcraft’s seventh expansion, some passionate fans are already speculating. In the video above, from YouTube user Bellular Gaming, a bunch of possibilities are explored.

The most intriguing expansion concept in the video sees World of Warcraft embracing its heady cosmic lore. In this idea, players would explore the history of the god-like Titans and face off against their evil counterparts, the Void Lords.

More likely, perhaps, is an expansion pitting players against N’Zoth, the only one of the evil Old Gods who has yet to be seen in any form in World of Warcraft. Bellular Gaming points out that this expansion could use existing Azeroth zones or could finally see players exploring the opposite side of the planet, an area left as a mystery to this point.

Whatever the case, it’s fun to care enough about World of Warcraft again to get excited about guessing at this stuff.

How to Unlock "Extra Abilities" through solo MP in Mobius Final Fantasy

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This guide will help you abuse multiplayer to rapidly unlock those pesky "extra skills" on your ability cards.

Extra Skills explained

Extra Skills are the passive effects on an card's casted ability. They do things like increase the healing done or refund an orb. To be slightly visible, the card must have a high enough star rating. To be mid-visible, the card's ability level must be high enough. To be completely visible (and active) the ability must be used many times.

That last step is what this guide is about: using an ability many many times.

The Setup

You're going to fight a 1* multiplayer boss using three AI-controlled positions.You're going to set up two multiplayer decks (maybe three). There are many subtle changes you can make, but here are a few of my top picks for configurations:

1. You use a support deck with the ability card(s) you want to unlock and at least one heal or barrier. You set the AI to control three breaker decks that have ability cards they can't actually cast (this bumps up their level so they survive, but can't do meaningful damage to the boss).

2. You use a damage deck (again with the ability card(s) you want to unlock. You have the AI use a supporter with only healing-type abilities (cure, song of life, barrier) and two breakers with ability cards they can't actually cast.

3. You use a damage deck and set the AI to three breakers.

The AIs

The AI breaker will go last every turn. And it will queue three attacks every turn (until it can ultimate).

So with that knowledge, you are free to drive away orbs you don't need and should have a steady supply of orbs for the ability you want to spam. The support AI will try to go first, drive away every element, and cast (surprise) support abilities.

Your Role

Spam dat spell! Drive away orbs you don't need, let the orbs you do need flood in, and cast the ability you're working on over and over and over and over. If it's a support ability, you'll want to also take something to damage the boss. You do have to win eventually.

A few details

Don't bother with attacking ever. Your first turn, queue up a cast and one or two drives. You'll want to go *second* on the first turn, so hit the "i'll go last" sticker and then lock your actions after the first AI locks.

If your AI team is sturdy enough, don't damage during the break. You can get a LOT more turns (thus a lot more casts) if you take a little break while the boss is broken. Just pass, then go back to chipping away at its health.

Conclusion

There's many little changes you can make, so find what works best for you! Share your own thoughts and experiences below.

Pokemon Sun and Moon Unused Walking Animations Discovered

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For years, Pokémon fans have begged developers Game Freak to let monsters follow the player around in the overworld, as Heart Gold and Soul Silver once did. Well, it looks like that feature is actually contained within the files of Pokémon Sun and Moon.

Hacker @KazoWAR discovered the latest Pokémon games hide something very interesting:

All the Pokemon have low polygon models and walking animations? hmm... 🤔

— KazoWAR (@KazoWAR) December 5, 2016

Since this discovery, other fans have dived into the files and have extracted the in-game models using an open source 3DS file viewer called Ohana. Just as KazoWAR said, they’ve found that each and every monster has walking, resting, and running animations, in addition to “low poly” models that would best the most useful in the overworld. Meaning: it sure as heck looks like Game Freak programmed the ability to walk with your monsters on the wider map.

This is what the feature would have looked like, courtesy of YouTuber @SleepyJirachi. Press the play button to see the animations:

















“There’s a ton of work put into these,” SleepyJirachy said. Sure enough, there are all sorts of unique animations, depending on the shape, size, and specification of the creatures. “Some mons even have transition animations...this is a gold mine and I’ve no idea why it would be completely finished without being in the game.”

There are two possibilities here. The first one is that this is simply a cut feature; maybe Game Freak ran out of time to fully implement follower Pokémon into the games.

The second, more intriguing theory: this is a feature we’re going to see in Pokémon Stars, which is reported to be the third version of the latest generation. Traditionally, the third version of any given generation comes with a slew of new features meant to entice people to play through a game they’ve largely already experienced before. Players poking around with the files note that these animations seem fleshed out and nearly done, making their exclusion in Sun and Moon a bit of a mystery. It’s a lot of work to scrap and then not use at some point. But maybe I’m just mad I can’t see Magikarp uselessly flopping after my character:

“I’d imagine they cut it because of lag reasons maybe?” SleepyJirachi mused. “Could be coming for the NX version perhaps.”

In the mean time, I guess we can all just boot up Pokémon Go and equip a buddy to sate us from the inability to do so in the main games.

Congolala Will Return in Monster Hunter XX, Renkin Style Revealed

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The latest issue of Weekly Famitsu has new details on Monster Hunter XX

Get the information below.

Monsters with Nicknames
  • Ouma Diablos
  • Hellblade Glavenus
  • Silverpeak Gammoth
  • Heavenly Eye Mizutsune
  • Blue Lighting Master Astalos
Revival of the Congalala

Congalalas, which first appeared in Monster Hunter 2 and last appeared in Monster Hunter 4 Ultimate, will return in Monster Hunter XX.

Details on the “Renkin Style” Hunting Style
  • The Renkin Style is an unconventional hunting style that excels in support.
  • By wielding a special barrel called the “Great Renkin Barrel,” you can create “Renkin Items.” You can add an item up to five times to Renkin.
  • You can use “Great Renkin Barrel” by selecting items. It’s not in your item pouch.
  • As the Renkin gauge fills you’ll be able to “Great Renkin Barrel” while in Renkin Style. You can fill the gauge stock up to five.
Items You Can Only Make in Renkin Style
  • Renkin Food: Stamina will rise to its greatest value. You will use this more often than other food items.
  • Renkin Style Whetstone: Restores sharpness and makes it easy to fill hunting style gauge for a fixed period of time.
  • Renkin Style Ball: Ball specially made for bow guns. When you hit enemies your hunting style gauge greatly increases.
  • Renkin Style Bottle: Special bottle made for bows. As you hit enemies your hunting style gauge will increase.
  • Renkin Vitality Medicine: Stamina is gradually restored over a fixed period of time. You will use this more often than other food items.
  • Renkin Sound Wave Bomb: Fires a high-frequency wave that small monsters and some large ones hate.
  • Renkin Earplug: Consumable that protects from a large monster roar once.
  • Renkin Speed Medicine: Medicine that makes you throw Great Renkin Barrels fast and increases speed in Renkin Style.
  • Renkin Increase: By mixing a particular item, that items quantity will increase.
  • Renkin Bazooka: Explosive item shot from the Great Renkin Barrel.
  • Renkin Spirit Up Ball: Makes nearby teammates’ hunting technique gauge to increase a fixed amount.
  • Renkin Healing Barrel: Removes nearby teammates’ debuffs and restores their stamina.
Monster Hunter XX is due out for 3DS in Japan on March 18.

World of Warcraft Legion 7.1 Hotfixes: December 6th

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Trial of Valor Odyn fix, Guarm Mythic tuning and Helya nerfs and fixes are the headlines for this batch of hotfixes in World of Warcraft: Legion, along with the usual class and quest fixes.

Class

Demon Hunter
  • Fixed a bug that sometimes allowed the leech from Soul Rending to persist after Metamorphosis ended.
Hunter
  • Freezing Trap will no longer cause the target's next cast to fail in certain cases.
Mage
  • Ice Block's cooldown will correctly reset at the end of an encounter.
Priest
  • You can now activate and deactivate Shadowform while mounted.
Class Halls
  • Players who were unable to submit Artifact Knowledge Work Orders should now be able to again.
Dungeons and Raids

  • Players in a dungeon during a server shutdown should no longer receive the Deserter debuff.
Throne of Tides
  • Fixed a bug that was causing Mindbender Ghur’sha to be non-interactable.

Trial of Valor
  • The Patient Zero achievement should now be obtainable, as intended.
Guarm
  • Increased the radius of Guarm's Multi-Headed from 8 yards to 30 yards on Mythic difficulty.
  • Decreased Guarm's health by 5% on Mythic difficulty.
Developers’ Notes: The Mythic difficulty change to the Multi-Headed mechanic is intended to require the use of 2 tanks on the encounter. We also slightly reduced Guarm’s health alongside this change in order to minimize the effect on groups that were accustomed to only using 1 tank. This is already active in the NA/ANZ region, and will take effect in other regions with their weekly restarts.

Helya
  • The magnitude of Corrupted Axion's healing absorb now properly scales down as the size of a raid decreases from 30 players to 10 players.
  • Resolved an issue that would cause Fetid Rot from targeting more players than intended on non-Mythic difficulties.
  • Reduced the health of several enemies in the Helya encounter on Normal and Heroic difficulties.
  • On non-Mythic difficulties, Adjusted Orb of Corrosion no longer targets Helya's tank targets, similar to its behavior in Mythic difficulty.
Odyn
  • Fixed an issue that could cause Odyn to sometimes cast a lethal Unerring Blast during the final phase of the encounter.
Items
  • Many trinkets available from Timewalking holiday dungeons and vendors have had their effects adjusted to more closely match the power level of Legion trinkets.
Player versus Player
  • Mass Invisibility can no longer be cast on allies holding battleground flags and orbs.
Quests
  • Havi's message when a player completes "Now That's Just Clawful" will no longer be displayed to all players in the area.
  • World Quest map markers for Kirin Tor World Quests should now function correctly.
  • During “Barrels o’ Fun”, a swirling holy light now radiates from the barrel that needs to be tracked.
  • Players no longer get roadblocked if they teleport out of Well of the Forgotten after interacting with the Bone Pile for the quest "The Rite of the Executioner".

The Easiest Way to Catch Necrozma in Pokemon Sun & Moon

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So if you are like me and really want to catch Necrozma in a beast ball (Pokemon Sun and Moon), it will likely take you a while. I found a way to do it that does not require you to waste very many items or sacrifice too many pokemon.

Simply put, just get a Sabeleye. They can be found via SOS in Ten Carat Hill (better, since Necrozma is there too) or Vast Poni Canyon. You find a Carbink, then they will eventually call for Sableye. IT DOES NOT MATTER WHAT LEVEL THE SABLEYE IS. The one i used for this is lvl 12 (actually leveled up to 20 after catching Necrozma).

The point is that Necrozma only knows two damaging moves: Wring Out (special Normal type) and Prismatic Lazer (special Psychic type). Sableye, being Ghost/Dark, is immune to both. It also has access to Night Shade (will be known if you catch the low level Ten Carat Hill one), so you can take down Necrozma's HP as much as you'd like without Iron Defense Ruining things.

My strategy was to lead with a Hasty Espeon, then switch to Snow Warning Ninetales (speeds up the HP wear down), then switch to Sableye, then use Night Shade until Necrozma's HP was barely a sliver. Throw Beast Balls until sucessful. It honestly does not even take that long if you turn battle animations off.

Only danger is if Necrozma runs out of PP and begins to Struggle. This didn't cause any issues for me, but it could be pretty easily combatted by giving your Sableye a Leppa Berry and using Trick (egg move from Kadabra line or Mr. Mime) to get it on Necrozma. That will at least give you some warning that it will being struggling soon.

You can swap to a Spore Smeargle if you want, but i found the switch to be too unreliable and the Sleep did not really help or last long enough to be useful.

If you are annoyed with trying to encounter Necrozma, just make sure your Synchronize user at the front of your party (mine was Espeon) is between levels 14 - 74. Needs to be above 14 so you can use a repel to not deal with other spawns, needs to be below 74 or Necrozma will get repelled away too.
Also note that Necrozma is shiny locked (according to other posts on reddit), so it is not worth SRing for that.

Proof that it works:



Good luck and let me know if anything I've stated is incorrect!

Pokemon Sun and Moon TCG Leaked!

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As an avid Pokémon Trading Card Game collector, one of the most exciting things for me when a new Pokémon generation comes out is the potential for new TCG cards, and Generation VII is no different. With Pokemon Sun & Moon’s release, we knew that a new series of cards would be on the way featuring the new Pokémon of Alola, and we got confirmation of this at the end of the summer for the beginning of 2017.

So as the 2017 draws closer, it shouldn’t come as a surprise that cards from the upcoming expansion are starting to leak. The new cards will feature Pokémon from the Alola region, obviously, as well as continue the Full Art tradition. We also know that we’ll be seeing Pokémon-GX, a new type of card that’s seemingly taking the place of EX cards.

Most notable from the leaks so far is the introduction of a new type of rarity: HR. These cards seem to be identical to specific Full Art GX cards, however, they have a special rainbow sheen applied to them. So far, we know that Umbreon, Espeon, Lurantis and Gumshoos all have HR versions of their Full Art cards, though I’m expecting to also see Decidueye, Incineroar, Primarina, Solgaleo and Lunala. It’s worth noting that only Japanese cards get rarities with lettering, and it’s unclear how this new rarity will translate over to English cards.

You can check out the full list of leaked cards on below, and I’d suggest to continuously check back for more cards will be added!

Collection Sun

#6 Bounsweet

#7 Steenee

#8 Tsareena– Grass – HP140
Stage 2 – Evolves from Steenee
Ability: Queenly Majesty
Once during your turn (before your attack), when you play this card from your hand to evolve 1 of your Pokemon, you may look at your opponent’s hand and discard 1 card.
[G][C][C] Trop Kick: 80 damage. Heal 20 damage from this Pokemon and remove all Special Conditions from this Pokemon.
Weakness: Fire (x2)
Resistance: none
Retreat: 2

#9 Growlithe

#10 Arcanine– Fire – HP130
Stage 1 – Evolves from Growlithe
[R][C][C] Searing Flame: 60 damage. Your opponent’s Active Pokemon is now Burned.
[R][R][R][C] Firestorm: 190 damage. Discard 3 [R] Energy attached to this Pokemon.
Weakness: Water (x2)
Resistance: none
Retreat: 2



#16 Lapras-GX – Water – HP190
Basic Pokemon
[W] Collect: Draw 3 cards.
[W][W][W] Blizzard Burn: 160 damage. This Pokemon can’t attack during your next turn.
[W][W][C] Ice Beam GX: 100 damage. Your opponent’s Active Pokemon is now Paralyzed. (You can’t use more than 1 GX attack a game.)
When your Pokemon-GX has been Knocked Out, your opponent takes 2 Prize cards.
Weakness: Grass (x2)
Resistance: none
Retreat: 2
#21 Zubat

#22 Golbat

#23 Crobat – Psychic – HP130
Stage 2 – Evolves from Golbat
[P] Triple Poison: Your opponent’s Active Pokemon is now Poisoned. Put 3 damage counters instead of 1 on that Pokemon between turns.
[C][C][C] Surprise Attack: 60 damage. If this Pokemon was on your bench and became active during your turn, add 60 damage.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: none


#24 Espeon GX– Psychic – HP200
Stage 1 – Evolves from Eevee
[P] Psybeam: 30 damage. The Defending Pokemon is now Confused.
[P][C][C] Psychic: 60+ damage. This attack does 30 more damage for each Energy card attached to your opponent’s Active Pokemon.
[P][C][C] Division GX: Place 10 damage counters on your opponent’s Pokemon in any way you like. (You can’t use more than 1 GX attack a game.)
When your Pokemon GX is Knocked Out, your opponent takes 2 Prize Cards.
Weakness: Psychic (x2)
Resistance: none
Retreat: 1

#25 Mareanie

#26 Toxapex – Psychic – HP110
Stage 1 – Evolves from Mareanie
Ability: Toxic Spikes
As long as this Pokemon is in play, whenever your opponent’s Active Pokemon retreats, the new Active Pokemon is now poisoned.
[P][C][C] Venoshock: 50+ damage. If your opponent’s Active Pokemon is Poisoned, this attack does 50 more damage.
Weakness: Psychic (x2)
Resistance: none
Retreat: 3


#27 Cosmog – Psychic – HP60
Basic Pokemon
[C] Collect Dust: Draw a card.
Weakness: Psychic (x2)
Resistance: none
Retreat: 1

28 Cosmoem – Psychic – HP90
Stage 1 – Evolves from Cosmog
[C] Teleport: Switch this Pokemon with 1 of your Benched Pokemon.
Weakness: Psychic (x2)
Resistance: none
Retreat: 3

#32 Alolan Meowth– Darkness – HP70
Basic Pokemon
[.] Fury Swipes: 10x damage. Flip 3 coins. This attack does 10 damage times the number of heads.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1

#33 Alolan Persian

#36 Krookodile – Dark – HP150
Stage 2 – Evolves from Krokorok
[C][C] Accusation: 20+ damage. This attack does 20 damage plus 20 damage times the number of cards in your opponent’s hand.
[D][D][C] Dark Fang: 120 damage. Before doing damage, discard all Pokemon Tool cards attached to your opponent’s Active Pokemon.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 3

#37 Alolan Diglett

#38 Alolan Dugtrio– Metal – HP100
Stage 1 – Evolves from Alolan Diglett
Ability: Tangled Hair
As long as this Pokemon is in play, the Defending Pokemon’s Retreat Cost is [C] more.
[C][C][C] Dig Under: This attack does 50 damage to 1 of your opponent’s Pokemon. This attack’s damage isn’t affected by Weakness or Resistance.
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 2

#40 Solgaleo GX– Metal – HP250
Stage 2 – Evolves from Cosmoem
Ability: Ultra Road
Once during your turn (before your attack), you may switch your Active Pokemon with 1 of your Benched Pokemon.
[M][M][C] Sunsteel Strike: 230 damage. Discard all Energy from this Pokemon.
[M] Sol Burst GX: Search your deck for up to 5 Energy cards and attach them to your Pokemon. Then, shuffle your deck. (You can’t use more than 1 GX attack in a game.)
When your Pokemon GX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 3

#41 Cutiefly

#42 Ribombee– Fairy – HP60
Stage 1 – Evolves from Cutiefly
Ability: Healing Pollen
You can use this ability once during your turn. Heal 20 damage from one of your Pokemon.
[Y] Fairy Wind: 30 damage.
Weakness: Metal (x2)
Resistance: Dark (-20)
Retreat: 1

#43 Kangaskhan– Normal – HP130
Basic Pokemon
[C] Cross Cut: 30+ damage. If your opponent’s Active Pokemon is an Evolved Pokemon, add 30 damage.
[C][C][C][C] Hurricane Punch: 50x damage. Flip 4 coins. This attack does 50 times the number of heads.
Weakness: Fighting (x2)
Resistance: none
Retreat: 3

#46 Lillipup

#47 Herdier

#48 Stoutland – Colorless – HP150
Stage 2 – Evolves from Herdier
[C][C][C] Ferocious Bellow: 50 damage. During your opponent’s next turn, any damage done by attacks from the Defending Pokemon is reduced by 50 (before applying Weakness and Resistance).
[C][C][C][C] Hard Punch: 120 damage.
Weakness: Fighting (x2)
Resistance: none
Retreat: 3

#49 Yungoos – Colorless – HP70
Basic Pokemon
[C] Tackle: 10 damage.
[C][C] Bite: 20 damage.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1

#50 Gumshoos-GX – Colorless – HP210
Stage 1 – Evolves from Donald Trump
Ability: Inspect
Once during your turn (before your attack), you may have your opponent reveal his or her hand.
[C][C][C] Flying Headbutt: 100 damage.
[C] Gum Chance GX: 10+ damage. This attack does 50 more damage for each Energy attached to your opponent’s Active Pokemon. (You can’t use more than 1 GX attack a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Fighting (x2)
Resistance: none
Retreat: 2

#53 Crushing Hammer – Trainer
Item
Flip a coin. If heads, discard an Energy attached to 1 of your opponent’s Pokemon.
You may play as many Item cards as you like during your turn (before your attack).

#54 Timer Ball– Trainer
Item
Flip 2 coins. For each heads, search your deck for an Evolution Pokemon, reveal it, and put it into your hand. Shuffle your deck afterward.
You may play as many Item cards as you like during your turn (before your attack).

#55 Repel– Trainer
Item
Your opponent switches his or her Active Pokemon with 1 of his or her Benched Pokemon.
You may play as many Item cards as you like during your turn (before your attack).

#56 Rotom Pokedex– Trainer
Item
Count your remaining Prize cards, then shuffle them into your deck. Draw the same amount of cards and place them face-down as your new Prize cards.
You may play as many Item cards as you like during your turn (before your attack).

#57 Exp. Share – Trainer
Item
Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.
When your Active Pokemon is Knocked Out by damage from an opponent’s attack, you may move 1 basic Energy card that was attached to that Pokemon to the Pokemon this card is attached to.
You may play as many Item cards as you like during your turn (before your attack).

#58 Ilima – Trainer
Supporter
Each player shuffles his or her hand into his or her deck. Then, each player flips a coin. If heads, that player draws 6 cards. If tails, that player draws 3 cards.
You may play only 1 Supporter card during your turn (before your attack).

#59 Professor Kukui – Trainer
Supporter
Draw 2 cards. During this turn, your Pokemon’s attacks do 20 more damage to your opponent’s Active Pokemon (before applying Weakness and Resistance).
You may play only 1 Supporter card during your turn (before your attack).

#60 Double Colorless Energy– Special Energy
Double Colorless Energy provides [C][C] Energy.

#61 Lapras-GX – Water – HP190
Basic Pokemon
[W] Collect: Draw 3 cards.
[W][W][W] Blizzard Burn: 160 damage. This Pokemon can’t attack during your next turn.
[W][W][C] Ice Beam GX: 100 damage. Your opponent’s Active Pokemon is now Paralyzed. (You can’t use more than 1 GX attack a game.)
When your Pokemon-GX has been Knocked Out, your opponent takes 2 Prize cards.
Weakness: Grass (x2)
Resistance: none
Retreat: 2

#62 Espeon GX – Psychic – HP200
Stage 1 – Evolves from Eevee
[P] Psybeam: 30 damage. The Defending Pokemon is now Confused.
[P][C][C] Psychic: 60+ damage. This attack does 30 more damage for each Energy card attached to your opponent’s Active Pokemon.
[P][C][C] Division GX: Place 10 damage counters on your opponent’s Pokemon in any way you like. (You can’t use more than 1 GX attack a game.)
When your Pokemon GX is Knocked Out, your opponent takes 2 Prize Cards.
Weakness: Psychic (x2)
Resistance: none
Retreat: 1

#63 Solgaleo GX – Metal – HP250
Stage 2 – Evolves from Cosmoem
Ability: Ultra Road
Once during your turn (before your attack), you may switch your Active Pokemon with 1 of your Benched Pokemon.
[M][M][C] Sunsteel Strike: 230 damage. Discard all Energy from this Pokemon.
[M] Sol Burst GX: Search your deck for up to 5 Energy cards and attach them to your Pokemon. Then, shuffle your deck. (You can’t use more than 1 GX attack in a game.)
When your Pokemon GX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 3

#64 Gumshoos-GX – Colorless – HP210
Stage 1 – Evolves from Donald Trump
Ability: Inspect
Once during your turn (before your attack), you may have your opponent reveal his or her hand.
[C][C][C] Flying Headbutt: 100 damage.
[C] Gum Chance GX: 10+ damage. This attack does 50 more damage for each Energy attached to your opponent’s Active Pokemon. (You can’t use more than 1 GX attack a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Fighting (x2)
Resistance: none
Retreat: 2

#65 Ilima – Trainer
Supporter
Each player shuffles his or her hand into his or her deck. Then, each player flips a coin. If heads, that player draws 6 cards. If tails, that player draws 3 cards.
You may play only 1 Supporter card during your turn (before your attack).

#66 Professor Kukui – Trainer
Supporter
Draw 2 cards. During this turn, your Pokemon’s attacks do 20 more damage to your opponent’s Active Pokemon (before applying Weakness and Resistance).
You may play only 1 Supporter card during your turn (before your attack).

#67 Lapras-GX – Water – HP190
Basic Pokemon
[W] Collect: Draw 3 cards.
[W][W][W] Blizzard Burn: 160 damage. This Pokemon can’t attack during your next turn.
[W][W][C] Ice Beam GX: 100 damage. Your opponent’s Active Pokemon is now Paralyzed. (You can’t use more than 1 GX attack a game.)
When your Pokemon-GX has been Knocked Out, your opponent takes 2 Prize cards.
Weakness: Grass (x2)
Resistance: none
Retreat: 2

#68 Espeon GX – Psychic – HP200
Stage 1 – Evolves from Eevee
[P] Psybeam: 30 damage. The Defending Pokemon is now Confused.
[P][C][C] Psychic: 60+ damage. This attack does 30 more damage for each Energy card attached to your opponent’s Active Pokemon.
[P][C][C] Division GX: Place 10 damage counters on your opponent’s Pokemon in any way you like. (You can’t use more than 1 GX attack a game.)
When your Pokemon GX is Knocked Out, your opponent takes 2 Prize Cards.
Weakness: Psychic (x2)
Resistance: none
Retreat: 1

#69 Solgaleo GX – Metal – HP250
Stage 2 – Evolves from Cosmoem
Ability: Ultra Road
Once during your turn (before your attack), you may switch your Active Pokemon with 1 of your Benched Pokemon.
[M][M][C] Sunsteel Strike: 230 damage. Discard all Energy from this Pokemon.
[M] Sol Burst GX: Search your deck for up to 5 Energy cards and attach them to your Pokemon. Then, shuffle your deck. (You can’t use more than 1 GX attack in a game.)
When your Pokemon GX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 3

#70 Gumshoos-GX– Colorless – HP210
Stage 1 – Evolves from Donald Trump
Ability: Inspect
Once during your turn (before your attack), you may have your opponent reveal his or her hand.
[C][C][C] Flying Headbutt: 100 damage.
[C] Gum Chance GX: 10+ damage. This attack does 50 more damage for each Energy attached to your opponent’s Active Pokemon. (You can’t use more than 1 GX attack a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Fighting (x2)
Resistance: none
Retreat: 2

#71 Ultra Ball – Trainer
Item
Discard 2 cards from your hand. (If you can’t discard 2 cards, you can’t play this card.) Search your deck for a Pokemon, reveal it, and put it into your hand. Shuffle your deck afterward.
You may play as many Item cards as you like during your turn (before your attack).

#72 Rotom Pokedex– Trainer
Item
Count your remaining Prize cards, then shuffle them into your deck. Draw the same amount of cards and place them face-down as your new Prize cards.
You may play as many Item cards as you like during your turn (before your attack).

#73 Metal Energy


Collection Moon

#1 Pinsir– Grass – HP110
Basic Pokemon
[C][C] Sky Throw: Flip a coin. If heads, return your opponent’s Active Pokemon and all cards attached to it to your opponent’s hand.
[G][G] Guillotine: 50 damage.
Weakness: Fire (x2)
Resistance: none
Retreat: 2

#4 Grubbin– Grass – HP70
Basic Pokemon
[C][C] Vice Grip: 30 damage.
Weakness: Fire (x2)
Resistance: none
Retreat: 2

#5 Fomantis
#6 Lurantis-GX– Grass – HP210
Stage 1 – Evolves from Fomantis
[G] Flower Supply: 40 damage. Attach 2 basic Energy from your discard pile to your Pokemon in any way you like.
[G][G][C] Solar Blade: 120 damage. Heal 30 damage from this Pokemon.
[G] Chloro-Size GX: 50x damage. This attack does 50 damage times the number of [G] Energy attached to this Pokemon. (You can’t use more than 1 GX attack a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Fire (x2)
Resistance: none
Retreat: 2

#7 Morelull

#8 Shiinotic– Grass – HP100
Stage 1 – Evolves from Morelull
Ability: Luminescence
You can use this ability once during your turn. Search your deck for a [G] pokemon, show it to your opponent and put it in your hand. Shuffle your deck afterward.
[G][C] Wavering Spore: 30 damage. The defending Pokemon is now Asleep.
Weakness: Fire (x2)
Resistance: none
Retreat: 2

#16 Bruxish– Water – HP110
Basic Pokemon
[C] Vivid Charge: Search your deck for up to 3 basic Energy cards, reveal them, and put them into your hand. Shuffle your deck afterward.
[W][W][C] Psychic Fang: 90 damage. This attack’s damage isn’t affected by any effects on your opponent’s Active Pokemon.
Weakness: Grass (x2)
Resistance: none
Retreat: 2

#19 Charjabug

#20 Vikavolt – Lightning – HP150
Stage 2 – Evolves from Charjabug
Ability: Strong Charge
Once during your turn (before your attack), you may search your deck for a [G] Energy and a [L] Energy and attach them to your Pokemon in any way you like. Shuffle your deck afterwards,
[L][C][C][C] Electrocannon: 150 damage. Discard 3 Energy attached to this Pokemon.
Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 3

#22 Alolan Grimer – Psychic – HP80
Basic Pokemon
[.] Poison Breath: Flip a coin. If heads, your opponent’s Active Pokemon is now Poisoned.
[P][C][C] Tackle: 40 damage.
Weakness: Psychic (x2)
Resistance: none
Retreat: 3

#23 Alolan Muk – Psychic – HP120
Stage 1 – Evolves from Alolan Grimer
Ability: Power of Alchemy
As long as this Pokemon is in play, each player’s Basic Pokemon in play, in their hand, and in the Discard Pile have no Abilities.
[P][P][C][C] Crunch: 90 damage. Flip a coin. If heads discard 1 Energy attached to your opponent’s Active Pokemon.
Weakness: Psychic (x2)
Resistance: none
Retreat: 4

#28 Lunala GX – Psychic – HP250
Stage 2 – Evolves from Cosmoem
Ability: Psychic Transfer
As often as you like during your turn (before your attack), you may move a [P] Energy from 1 of your Pokemon to another of your Pokemon.
[P][P][P][P] Phantom Ray: 120 damage. The Defending Pokemon can’t be healed during your opponent’s next turn.
[P][P][P] Lunar Fall GX: Knock Out 1 of your opponent’s Basic Pokemon that isn’t a Pokemon GX. (You can’t use more than 1 GX attack in a game.)
When your Pokemon GX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 2

#29 Roggenrola

#30 Boldore

#31 Gigalith – Fighting – HP160
Stage 2 – Evolves from Boldore
[F][C] Rock Cannon: 50x damage. You may discard any number of [F] Energy attached to your Pokemon in play. This attack does 50 damage times the number of cards discarded.
[F][F][C][C] Rock Tumble: 120 damage. Don’t apply Resistance for this attack’s damage.
Weakness: Grass (x2)
Resistance: none
Retreat: 4

#35 Alolan Rattata

#36 Alolan Raticate– Darkness – HP120
Stage 1 – Evolves from Alolan Rattata
[C][C] Dark Design: Search your deck for a number of cards up to the number of Pokemon on your bench and add them to your hand. Shuffle your deck afterward.
[D][C][C] Endeavor: 60+ damage. Flip 2 coins. This attack does 30 more damage for each heads.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 3

#37 Umbreon GX– Dark – HP200
Stage 1 – Evolves from Eevee
[D] Strafe: 30 damage. You may switch this Pokemon with one of your Benched Pokemon.
[D][C][C] Shadow Bullet: 90 damage. This attack does 30 damage to one of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)
[D][C] Night Cry GX: Discard 2 Energy attached to your opponent’s Pokemon in play. (You can’t use more than 1 GX attack a game.)
When your Pokemon GX is Knocked Out, your opponent takes 2 Prize Cards.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 2

#38 Carvanha

#39 Sharpedo – Dark – HP110
Stage 1 – Evolves from Carvanha
Ability: Rough Skin
If this Pokemon is your Active Pokemon and is damaged by an oppontnent’s Pokemon’s attack, place 3 damage counters on the attacking Pokemon.
[D][C][C] Aqua Impact: 60 damage. This attack does 60 damage plus 20 damage times the number of energy in the defending Pokemon’s retreat cost.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: none

#42 Dratini

#43 Dragonair

#44 Dragonite – Dragon – HP160
Stage 2 – Evolves from Dragonair
[G][L] Dragon Wave: 130 damage. Discard a [G] energy and a [L] energy attached to this Pokemon.
[C][C][C][C][C] Giant Tail: 200 damage. Flip a coin. If tails, this attack does nothing.
Weakness: Fairy (x2)
Resistance: none
Retreat: 4

#47 Tauros GX – Normal – HP180
Basic Pokemon
[C][C] Rage: 20+ damage. This attack does 20 damage plus 10 more damage for each damage counter on this Pokemon.
[C][C] Horn Attack: 60 damage.
[C][C] Mad Bull GX: 30x damage. This attack does 30 damage times the number of damage counters on this Pokemon. (You can’t use more than 1 GX attack a game.)
When your Pokemon GX is Knocked Out, your opponent takes 2 Prize Cards.
Weakness: Fighting (x2)
Resistance: none
Retreat: 3

#52 Oranguru – Normal – HP120
Basic Pokemon
Ability: Lead
You can use this ability once during your turn. Draw cards from your deck until you have 3 cards in your hand.
[C][C][C] Psychic: 60 damage. This attack does 60 damage plus 20 damage times the number of Energy attached to your opponent’s Active Pokemon.
Weakness: Fighting (x2)
Resistance: none
Retreat: 2

#53 Energy Retrieval – Trainer
Item
Put 2 basic Energy cards from your discard pile into your hand.
You may play as many Item cards as you like during your turn (before your attack).

#54 Big Malasada – Trainer
Item
Heal 20 damage and 1 Special Condition from your Active Pokemon.
You may play as many Item cards as you like during your turn (before your attack).

#55 Nest Ball – Trainer
Item
Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward.
You can play as many Item cards as you like during your turn (before your attack).

#56 Switch – Trainer
Item
Switch your Active Pokemon with 1 of your Benched Pokémon.
You may play as many Item cards as you like during your turn (before your attack).

#57 Poison Barb – Trainer
Item
Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.
When the Pokemon this card is attached to is your Active Pokemon and is damaged by an opponent’s Pokemon’s attack, the attacking Pokemon is now Poisoned
You may play as many Item cards as you like during your turn (before your attack).

#58 Team Skull Grunt– Trainer
Supporter
Your opponent reveals his or her hand. You may discard 2 Energy cards you find there.
You can’t play more than 1 Supporter card during your turn (before your attack).

#59 Lillie – Trainer
Supporter
Draw cards from your deck until you have 6 cards in your hand. If you used this card on your first turn, draw cards until you have 8 cards in your hand.
You can’t play more than 1 Supporter card during your turn (before your attack).

#60 Rainbow Energy– Special Energy
This card provides [C] Energy. While in play, this card provides every type of Energy but provides only 1 Energy at a time. When you attach this card from your hand to 1 of your Pokemon, put 1 damage counter on that Pokemon.

#61 Lurantis-GX – Grass – HP210
Stage 1 – Evolves from Fomantis
[G] Flower Supply: 40 damage. Attach 2 basic Energy from your discard pile to your Pokemon in any way you like.
[G][G][C] Solar Blade: 120 damage. Heal 30 damage from this Pokemon.
[G] Chloro-Size GX: 50x damage. This attack does 50 damage times the number of [G] Energy attached to this Pokemon. (You can’t use more than 1 GX attack a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Fire (x2)
Resistance: none
Retreat: 2

#62 Lunala GX – Psychic – HP250
Stage 2 – Evolves from Cosmoem
Ability: Psychic Transfer
As often as you like during your turn (before your attack), you may move a [P] Energy from 1 of your Pokemon to another of your Pokemon.
[P][P][P][P] Phantom Ray: 120 damage. The Defending Pokemon can’t be healed during your opponent’s next turn.
[P][P][P] Lunar Fall GX: Knock Out 1 of your opponent’s Basic Pokemon that isn’t a Pokemon GX. (You can’t use more than 1 GX attack in a game.)
When your Pokemon GX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 2

#63 Umbreon GX – Dark – HP200
Stage 1 – Evolves from Eevee
[D] Strafe: 30 damage. You may switch this Pokemon with one of your Benched Pokemon.
[D][C][C] Shadow Bullet: 90 damage. This attack does 30 damage to one of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)
[D][C] Night Cry GX: Discard 2 Energy attached to your opponent’s Pokemon in play. (You can’t use more than 1 GX attack a game.)
When your Pokemon GX is Knocked Out, your opponent takes 2 Prize Cards.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 2

#64 Tauros GX – Normal – HP180
Basic Pokemon
[C][C] Rage: 20+ damage. This attack does 20 damage plus 10 more damage for each damage counter on this Pokemon.
[C][C] Horn Attack: 60 damage.
[C][C] Mad Bull GX: 30x damage. This attack does 30 damage times the number of damage counters on this Pokemon. (You can’t use more than 1 GX attack a game.)
When your Pokemon GX is Knocked Out, your opponent takes 2 Prize Cards.
Weakness: Fighting (x2)
Resistance: none
Retreat: 3

#65 Team Skull Grunt – Trainer
Supporter
Your opponent reveals his or her hand. You may discard 2 Energy cards you find there.
You can’t play more than 1 Supporter card during your turn (before your attack).

#66 Lillie – Trainer
Supporter
Draw cards from your deck until you have 6 cards in your hand. If you used this card on your first turn, draw cards until you have 8 cards in your hand.
You can’t play more than 1 Supporter card during your turn (before your attack).

#67 Lurantis-GX – Grass – HP210
Stage 1 – Evolves from Fomantis
[G] Flower Supply: 40 damage. Attach 2 basic Energy from your discard pile to your Pokemon in any way you like.
[G][G][C] Solar Blade: 120 damage. Heal 30 damage from this Pokemon.
[G] Chloro-Size GX: 50x damage. This attack does 50 damage times the number of [G] Energy attached to this Pokemon. (You can’t use more than 1 GX attack a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Fire (x2)
Resistance: none
Retreat: 2

#69 Umbreon GX– Dark – HP200
Stage 1 – Evolves from Eevee
[D] Strafe: 30 damage. You may switch this Pokemon with one of your Benched Pokemon.
[D][C][C] Shadow Bullet: 90 damage. This attack does 30 damage to one of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)
[D][C] Night Cry GX: Discard 2 Energy attached to your opponent’s Pokemon in play. (You can’t use more than 1 GX attack a game.)
When your Pokemon GX is Knocked Out, your opponent takes 2 Prize Cards.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 2

#71 Nest Ball – Trainer
Item
Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward.
You can play as many Item cards as you like during your turn (before your attack).

#72 Switch – Trainer
Item
Switch your Active Pokemon with 1 of your Benched Pokémon.
You may play as many Item cards as you like during your turn (before your attack).
Psychic Energy Ur#73 Psychic Energy
Decidueye-GX, Incineroar-GX, & Primarina-GX Starter Decks

Rowlet – Grass – HP60
Basic Pokemon
[C] Tackle: 10 damage.
[G][C] Leafage: 20 damage.
Weakness: Fire (x2)
Resistance: none
Retreat: 1

Dartrix – Grass – HP80
Stage 1 – Evolves from Rowlet
[C] Sharp Blade Quill: This attack does 20 damage to 1 of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)
[G][C][C] Leaf Blade: 50+ damage. Flip a coin. If heads, this attack does 20 more damage.
Weakness: Fire (x2)
Resistance: none
Retreat: 1

Decidueye-GX– Grass – HP 240
Stage 2 – Evolves from Dartrix
Ability: Feather Arrow
You can use this power once during your turn. Choose one of your opponent’s Pokemon and place 2 damage counters on it.
[G][C][C] Razor Leaf: 90 damage.
[G] Hollow Hunt GX: Put 3 cards from your discard pile into your hand. (You can’t use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Fire (x2)
Resistance: none
Retreat: 2

Litten– Fire – HP70
Basic Pokemon
[R] Bite: 10 damage.
[R][C] Flare: 20 damage.
Weakness: Water (x2)
Resistance: none
Retreat: 1

Torracat – Fire – HP90
Stage 1 – Evolves from Litten
[R] Fury Swipes: 20x damage. Flip 3 coins. This attack does 20 damage times the number of heads.
[R][R][C] Flamethrower: 90 damage. Discard 1 Energy attached to this Pokemon.
Weakness: Water (x2)
Resistance: none
Retreat: 2

Incineroar-GX – Fire – HP250
Stage 2 – Evolves from Torracat
[R] Hustle Blow: 10 damage. This attack does 20 more damage for each [R] Pokemon on your Bench.
[R][R][C] Tiger Swing: 80+ damage. Flip 2 coins. This attack does 50 more damage for each heads.
[R][R][C] Burn Slam GX: 200 damage. Your opponent’s Active Pokemon is now Burned. (You can’t use more than 1 GX attack a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Water (x2)
Resistance: none
Retreat: 3

Popplio – Water – HP70
Basic Pokemon
[W] Pound: 10 damage.
[W][C] Water Gun: 20 damage.
Weakness: Grass (x2)
Resistance: none
Retreat: 1

Brionne – Water – HP90
Stage 1 – Evolves from Popplio
[W][C] Wave Splash: 30 damage.
[W][W][C] Charm Voice: 50 damage. Your opponent’s Active Pokémon is now Confused.
Weakness: Grass (x2)
Resistance: none
Retreat: 2

Primarina-GX– Water – HP 250
Stage 2 – Evolves from Brionne
[C][C] Bubble Beat: 10+ damage. This attack does 10 damage plus 20 damage times the amount of [W] Energy attached to all your Pokemon in play.
[W][W][W][C] Ocean Sound: 120 damage. Discard an Energy attached to 1 of your opponent’s Pokemon.
[C][C] Grand Echo GX: Heal all damage from each of your Pokemon. (You can’t use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Grass (x2)
Resistance: none
Retreat: 2

Morelull – Grass – HP60
Basic Pokemon
[C] Wavering Spore: Your opponent’s Active Pokémon is now Asleep.
[G] Ram: 10 damage.
Weakness: Fire (x2)
Resistance: none
Retreat: 1
Growlithe Sm1Growlithe – Fire – HP80
Basic Pokemon
[R][C][C] Take Down: 60 damage. This Pokemon does 20 damage to itself.
Weakness: ???
Resistance: ???
Retreat: ???

Torkoal – Fire – HP110
Basic Pokemon
[R] Scorch: ??? damage. The Defending Pokemon is now Burned.
[R][C] Body Slam: ??? damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.
Weakness: ???
Resistance: ???
Retreat: ???

Bruxish – Water – HP110
Basic Pokemon
[C] Vivid Charge: Search your deck for up to 3 basic Energy cards, reveal them, and put them into your hand. Shuffle your deck afterward.
[W][W][C] Psychic Fang: 90 damage. This attack’s damage isn’t affected by any effects on your opponent’s Active Pokemon.
Weakness: Grass (x2)
Resistance: none
Retreat: 2

Makuhita – Fighting – HP80
Basic Pokemon
[F] Surprise Attack: 20 damage. Flip a coin. If tails, this attack does nothing.
[F][C] Strength: 40 damage.
Weakness: ??? (x2)
Resistance: none
Retreat: 2

Kangaskhan – Colorless – HP130
Basic Pokemon
[C] Cross Cut: 30+ damage. If your opponent’s Active Pokemon is an Evolved Pokemon, add 30 damage.
[C][C][C][C] Hurricane Punch: 50x damage. Flip 4 coins. This attack does 50 times the number of heads.
Weakness: Fighting (x2)
Resistance: none
Retreat: 3

Nest Ball – Trainer
Item
Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward.
You can play as many Item cards as you like during your turn (before your attack).

Repel Potion– Trainer
Item
Heal 30 damage from 1 of your Pokemon.
You may play as many Item cards as you like during your turn (before your attack).

Rare Candy – Trainer
Item
Choose 1 of your Basic Pokemon in play. If you have a Stage 2 card in your hand that evolves from that Pokemon, put that card on the Basic Pokémon. (This counts as evolving that Pokemon.) You can’t use this card during your first turn or on a Basic Pokemon that was put into play this turn.
You may play as many Item cards as you like during your turn (before your attack).

Repel – Trainer
Item
Your opponent switches his or her Active Pokemon with 1 of his or her Benched Pokemon.
You may play as many Item cards as you like during your turn (before your attack).

Switch – Trainer
Item
Switch your Active Pokemon with 1 of your Benched Pokemon.
You may play as many Item cards as you like during your turn (before your attack).

Timer Ball – Trainer
Item
Flip 2 coins. For each heads, search your deck for an Evolution Pokemon, reveal it, and put it into your hand. Shuffle your deck afterward.
You may play as many Item cards as you like during your turn (before your attack).

Ultra Ball – Trainer
Item
Discard 2 cards from your hand. (If you can’t discard 2 cards, you can’t play this card.) Search your deck for a Pokemon, reveal it, and put it into your hand. Shuffle your deck afterward.
You may play as many Item cards as you like during your turn (before your attack).
Dce Sm1Double Colorless Energy – Special Energy


Fire Energy Sm1Fire Energy







SM1 Related Promos

Togedemaru– Lightning – HP70
Basic Pokemon
[C] Defense Curl: Flip a coin. If heads, prevent all damage done to this Pokemon by attacks during your opponent’s next turn.
[L] Discharge: 30x damage. Discard all [L] Energy attached to this Pokemon. This attack does 30 damage times the number of Energy cards you discarded.
Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 1

Pikachu– Lightning – HP70
Basic Pokemon
[L] Thunder Wave: Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.
[L][C][C] Electro Ball: 50 damage.
Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 1

Yungoos– Colorless – HP70
Basic Pokemon
[C] Tackle: 10 damage.
[C][C] Bite: 20 damage.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1

Rotom Pokedex – Trainer
Item
Count your remaining Prize cards, then shuffle them into your deck. Draw the same amount of cards and place them face-down as your new Prize cards.
You may play as many Item cards as you like during your turn (before your attack).

Tsareena – Grass – HP140
Stage 2 – Evolves from Steenee
Ability: Queenly Majesty
Once during your turn (before your attack), when you play this card from your hand to evolve 1 of your Pokemon, you may look at your opponent’s hand and discard 1 card.
[G][C][C] Trop Kick: 80 damage. Heal 20 damage from this Pokemon and remove all Special Conditions from this Pokemon.
Weakness: Fire (x2)
Resistance: none
Retreat: 2

Vikavolt – Lightning – HP150
Stage 2 – Evolves from Charjabug
Ability: Strong Charge
Once during your turn (before your attack), you may search your deck for a [G] Energy and a [L] Energy and attach them to your Pokemon in any way you like. Shuffle your deck afterwards,
[L][C][C][C] Electrocannon: 150 damage. Discard 3 Energy attached to this Pokemon.
Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 3

Flying Pikachu– Lightning – HP40
Basic Pokemon
[L] Thundershock: 10 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.
[C][C][C] Fly: 30 damage. Flip a coin. If tails, this attack does nothing. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn.
Weakness: none
Resistance: Fighting (-20)
Retreat: 1

Mimikyu– Psychic – HP70
Basic Pokemon
[P] Curse: Put 1 damage counter on your opponent’s Active Pokemon.
[C][C] Astonish: Choose a random card from your opponent’s hand. Your opponent reveals that card and shuffles it into his or her deck.
Weakness: none
Resistance: none
Retreat: 1

Possible Big Changes Coming to Pokemon GO Next Week

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Anticipation is high for what's coming next to Pokémon Go.

The game's creator, Niantic Labs, has hinted that new Pokémon are coming next week. Players think this could mean they'll finally be able to catch "Legendary" creatures like Mewtwo or even the next generation of creatures.

Thanks to new code found in the game's most recent update that's been uncovered by The Silph Road, we have a good idea about which features to expect:

Pokémon genders hint that they may be able to breed.


Both male and female genders are now referenced in the game's code, according to The Silph Road. It's unclear exactly how genders will be implemented, but they could be used in the future to allow for Pokémon breeding through eggs.

A separate "baby" reference for the game's buddy system further supports the theory that breeding is coming in a future update.

Ultra-rare "shiny" Pokémon will be catchable.


More references to "shiny" Pokémon have been uncovered, which are especially rare versions of existing Pokémon in different colors from the original games. 

Shiny Pokémon will likely be hard to find and seen as collector items, as they were in the traditional card-collecting game.

You'll be able to customize your trainer avatar and make Pokémon wear special costumes.


The Silph Road has found more code references to trainer customization, which should let you change aspects of its physical appearance for free and possibly through in-app purchases.

Travelers to customize their avatars in the following categories:
  • HAIR
  • SHIRT
  • PANTS
  • HAT
  • SHOES
  • EYES
  • BACKPACK

Code for both in-app purchases and unlockable avatar items is referenced. Avatar customization items have the following attributes:
  • NEW
  • SALE
  • PURCHASABLE
  • UNLOCKABLE
Pokemon Costumes

A "holiday" costume reference for Pokémon has also been found, which coincides with the recent announcement from Niantic that said more was coming to the game around the December holidays.

The team added that costumes appear to have their own collision physics as well! This will be an exciting feature for a potential holiday promotion.

There are still questions around when we'll see Legendary Pokémon and the second generation of creatures.


There's no direct evidence to support that new Pokémon are being unleashed in the game soon, although references to the few Legendaries and second generation of creatures are still in the code base.

"It may be that Niantic is sorting out shiny Pokemon and genders before introducing Gen 2," according to The Silph Road.

Niantic has a big announcement planned for Pokémon Go on December 12, so we'll know more then.

Source: The Silph Road

Destiny: Rise of Iron New Weapon Ornaments

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Destiny: Rise of Iron added Ornaments to the game, a new item type that acts as a kind of weapon skin, modifying the look of certain armor and exotic weapons. It appears that Destiny’s developer, Bungie, is looking to add more Ornaments to the game as time goes by, as seen with the addition of Ornaments for Bad Juju that accompanied the Festival of the Lost event in October.

Now, with the next live event, The Dawning, Destiny will be getting even more Ornaments for fans to chase after. Here is look at all the Ornaments coming this month. Some of these Ornaments were discovered by fans before, but some of them have actually changed since the last time they were seen. And others have just been revealed.

Red Death: White Witch & Steel Witch



These Ornaments remain virtually unchanged from when fans discovered a glimpse of them in game. Red Death is barely used right now in the game, due to high impact pulse rifles being at a disadvantage in comparison to other weapons, especially in PvP.

The Last Word: Sequel & Appendum



The Ornaments for The Last Word were a surprise, seen for the first time in the trailer for The Dawning that debuted at PlayStation Experience.

Thorn: Rose of Corruption & Rose of Acid



Those who have read Destiny’s Grimoire cards, which contain the game’s lore, will understand the naming of Thorn’s Ornaments. In lore, Thorn belongs to a Guardian gone bad name Dredgen Yor. When he was a Guardian of good, his handcannon was named Rose, before the weapon (like him) took a darker turn.

These Ornaments have also gotten a slight rework since fans first saw them — Rose of Corruption taking on a more colorful hue and Rose of Acid getting a more white body.

Black Spindle: Ragabone & Cold Between Starts



Black Spindle gets a Taken makeover with Cold Between Starts.

Ice Breaker: Dunemaker & Nanohance



Ice Breaker will get Ornaments to accompany its return to the game at current Light levels.

These Ornaments will be found in Radiant Treasure, which players can earn once per week by completing one strike in the SIVA Crisis Heroic Strike Playlist. More Radiant Treasure can be purchased from the Eververse store via microtransaction. Also, players will be able to buy these Ornaments from the new Ornament kiosk that will appear in the Tower once The Dawning event launches.

The Dawning, and these Ornaments, launch December 13 and will bring back Sparrow Racing League and add Strike Scoring to the game. The Rise of Iron expansion is required to play The Dawning content.

How to Obtain Fire Shards in Mobius Final Fantasy [Early Game]

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Mine uses a Warrior to farm Fire Shards in Chapter 1 in order to Unlock the Knight Class early in the game. This is what i came up so far so. There might be better places you might know of so feel free to ignore mine or share some of your ideas.


Okay so here's the spot  that i know of its called Drakegrove it takes 5 Stamina per Entry in Hard Mode. 


Its where I farmed the Fire Shards to unlock the Knight Class. So what I did is I used 3 Fire Cards with maxed Skill Seeds to be able to farm that Fire Shards a lot faster. 


What  I used is a 2* Dust Soldier " Augmented it to get a 2* " with max Seeds Unlocked Same with the other two Salamander Card bought it with Max Boost from the Ability Shop and an Ifrit Card also a fire card with Max Seeds " I got it from the tutorial summon stage" and for the 4th slot a Support Card i just used Yuna for the 4th slot I needed it for healing and just Rent an Earth Card like Raiden to get a Cone Earth Attack or any other Earth Card that you can Rent to able to kill the boss at the last stage much faster its a Wind type Monster. So that's it and you're good to go.


Below is my End Result. I get 102 Fire Shards per run which for me I think its really good already to get the Knight Class much early. Others might get better results using different Fire Cards or in different areas. So yeah feel free to share your opinions 


This is the best spot I know so far I might find other spots for specific classes. Like Water Shards Farming for the Mage Class or Wind Shards for Hunter Class and so on. Well I know that not all of you are playing the Warrior Class so I'll try my best to look for a different spot for other classes. Anyway this guide just focuses on the First Map " Chapter One " I know there are others out there that wants to just focus on one class and I myself find it kinda hard to advance on the Stages and wasted like a few stamina repeating with just a Warrior Class that's why I decided to Unlock Knight Class as early as possible to get that Wind Element against Earth type mobs/bosses like in Chapter Two.

I forgot to mention that there's no really a need to follow or copy the same Ability Cards that I'm using for that you might think that you might not be able to do what i did just because you're not using or don't have the same Cards as I am. You're pretty much allowed to use different Ability Cards with the same Fire Element

I hope this information was able to help you guys in any way. Good luck

Final Fantasy 30th Anniversary Roadmap Revealed

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Final Fantasy XV has been finally released. Through thick and thin, FF XV is after all a great game with epic moments that contains the essence of the saga. It’s not perfect, but in overall is a recommended experience.

2017 will be the 30th anniversary for Final Fantasy and Square Enix will celebrate the milestone with the following items:

Final Fantasy releases in 2017 to celebrate the anniversary: Square will launch Final Fantasy VII Remake (first episode) and Final Fantasy XII: The Zodiac Age as main games to celebrate the Final Fantasy’s birthday.

Final Fantasy XIII trilogy is coming to PS4 during the next year. The bundle will include Final Fantasy XIII, XIII-2 and Lightning Returns on separate discs to be enjoined in 1080p and 60fps.

Final Fantasy 30th Anniversary Collection

This compilation will include Final Fantasy I, II, III, IV, V, VI, VII, VIII and IX and it will be released on PS4 and PS Vita in a single disc/card.

It will include two versions of Final Fantasy I to VI: original versions from NES/SNES and modern ports (mostly mobile ports).

FF VII to IX will be based only in newest ports.

Final Fantasy II and III from NES will receive an official English translation (first time). Games will be based on Japanese versions, therefore we will be able to play parts that were cut out when games were released overseas. Graphical censorship included in some titles when they were released outside Japan will remain. The collection will have a built-in art gallery and a sound test menu to play songs from games included.

Just for the record: this compilation will include just main Final Fantasy titles (I to IX).

There will be three versions for the Final Fantasy collection:

1. Regular version: games and poster.

2. Collector’s Edition: Games, poster, art book, 8-bit Black Mage keychain, Chocobo plush and two discs with a selection of songs chosen by Nobuo Uematsu.

3. Crystal Complete Edition. It will be only available in limited quantities in the Square Enix’s website for PS4. Crystal Complete Edition will include:

Games: Final Fantasy 30th Anniversary Collection titles (FF I to IX), Final Fantasy X/X-2 HD, Final Fantasy XII: The Zodiac Age, Final Fantasy XIII Trilogy, Final Fantasy XV (and all DLC), Final Fantasy XIV: A Realm Reborn (including all expansions + a 3 month subscription). Special items for 

Final Fantasy XI Mobile and Final Fantasy XIV will be included as well.

Physical items: all the content included in the Collector’s Edition, two extra discs for the soundtrack, a crystal necklace, a Moogle plush, a Black Mage statue, all three Final Fantasy Trading Card Game starter decks, Final Fantasy VII: Advent Children, Kingsglaive: Final Fantasy XV and Brotherhood: Final Fantasy XV. Everything will be packed in a luxury chest decorated with the Final Fantasy logo.

Just to clarify: these plans just apply to North America, we don’t know yet about other regions.

Season Pass:

Final Fantasy I, Final Fantasy II, Final Fantasy XII: The Zodiac Age, Final Fantasy Tactics: The War of the Lions and Chrono Trigger could be released on Steam before the end of 2017.
Final Fantasy VII Remake and Final Fantasy XV are coming to PC, but likely not until early-mid 2018.

Thanks to our source for this tasty information about Final Fantasy.

Confirmed: Gohan will Avenge Goku's Death in Dragon Ball S

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During the last days, the social networks and press related to the franchise of the Japanese series, have not stopped filtering interesting details related to the upcoming end of the series of "Dragon Ball Super" and the new saga of Akira Toriyama, which is on the way. Recently, ''V-Jump'' leaked the title and synopsis of the next chapter number 71. This episode refers to the murder of Goku, confirming once and for all the death of one of the most powerful and beloved warriors, belonging to the Saiyan race.

Apparently, once again, it is repeating what happened to our beloved warrior in the "#Dragon Ball GT series". As we know, in this series, we all witnessed of the disappearance of Goku, many said he had died, but his body never was shown to us. Will Goku really die this time? Next, we share with you a new exclusive information, related to the return of Gohan, who, according to this source, he will play a very important role in the saga where Hit has been shown as the villain evil.

Synopsis:

Before starting talking about the series’ end and the new saga of Akira Toriyama, we want to clarify this new information was supplied by ''V-Jump magazine'', an emblematic and reliable source of great importance related to Toei Animation and the world of the anime. The synopsis for the next chapter is focused on the death of Goku, or rather Hit, who, according to unofficial sources will be who will kill the powerful Saiyan.

There are those who doubt that it is Hit, the one in charge to fulfill this macabre plan. It is said that he will be a mysterious being, who will fulfill that charge. However, what we can be sure is that Goku will die or disappear, as happened in ''Dragon Ball GT'', according to information filtered by the source already mentioned.

Gohan revenges Goku death

After rumors about Goku’s death, finally, it was already confirmed that our beloved warrior will die and that Gohan will appear to revenge his death. According to this source, this event will happen just in days, so the next saga would have an interesting opening.

Next, we will show you the progress of the upcoming chapter of the series, with some leaked information about this saga. Enjoy it, and stay tuned. And, in the meantime, we await the arrival of the next chapter.
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