The Soul Maker Class
The Soul Makers cannot use Alter skills. They are restricted to their use of their own skills. However, the Soul Makers are able to use the Heal ability and strengthening buff through linking with various objects. The Soul Makers are able to provide object buffs through linking and are able to increase the buff effects by dealing special abilities.
Alter Skills
Diem Wind-Inflict 14% of physical attack plus 20% chance of applying stigma debuff.
Illusion Blade-Inflict 40% of your physical attack and you can earn 2 stigma debuff at 20% to the target. The target under the curse skill gives 30% of the damage dealt additional damage.
Curse Burst- Explode your concetraded stigma and deal damage 5 meters around you at 6% of magic attack, add 1% additional magic attack damage for every stigma compounded.
Crucio- Curse the enemy of 19% of your magic attack, plus DoT (Damage over time) of 9% for 10sec.
Evanesco- Reflect the damage done by the target by 2%.
Furnunculus- Down a curse upon the target every 2 sec for 30sec, DoT damage of 10% Magic attack, increase DoT damage every 5sec by 4%.
Ignition- This passive skill doubled the physical and magical attack of your character.
Raw Tilt-Curse enemy for 30sec to increase the damage they received by 5%, Can’t be used with blindness.
Blindness-Physical / Magic Attack 30sec to break the balance of the spirit of the target decreases by 5%. Can’t be use with tilt.
Recommended Skill Build for Alter Going Soul Maker
We don't really need to think this over. What we must to here is to get the skills that will help inflict as much damage to the enemy and help us level up faster. Anyway, when you change your job to Soul Maker, your skill points will be reset so you don't need to worry of being short of SP on the Soul Maker tree.
I recommend that you go max out the following skills:
- Diem Wind
- Crucio
- Curse Burst
- Furnunculus
- Raw Tilt
Raw Tilt will be your first skill as it will help you boost your damage dealt to the enemy. While Diem Wind, Crucio and Furnunculus will serve as the main skill to inflict damage to the enemy. And lastly, Curse Burst will be your resort to increasing your damage, just like Raw Tilt.
Skill Rotation:Raw Tilt>Furnunculus>Crucio>Diem Wind till 5 stigma>Curse Burst
Soul Maker Skills
Soul Extinction- Explodes the concentrated magical power of souls to inflict x% of magical attack damage, and inflicts x% of additional DoT for 10 seconds.
Casting Time: 1 second
Cooldown: 5 seconds
Comment: At level 1 this skill inflicts 27% of magical damage and 14% DoT while at max level, the damage increases to 40% and the DoT rises to 20%.
Comment: At max level, the target will be immobilized for 3 seconds.
Mental Breakdown- Inflicts additional damage -x% of magical attack damage - by fragmenting the targets mind. If the target is under Soul Injection, the damage jumps to addtional 5 enemies max. On each jump, the damage is decreased by 10%.
Casting Time: 1 second
Cooldown: 1 second
Comment: This skill gives off -20% magical attack damage when it's level 1 while at max level, it gives off 30% magical attack damage.
Soul Extortion- Inflicts x% of magical attack damage every 1 second, for 5 seconds, by taking over the target's soul. The movement speed of the target is decreased by x% when casting is in progress. if the target is under Soul Injection, the damage jumps to additional 5 enemies. On each jump, the damage decreased by 10%.
Casting Time: 1 second
Cooldown: 10 seconds
Comment: Level 1, it will inflict 21% magical damage while at max level, it does 31% of magical attack damage.
Death Spell- Inflicts x% of magical attack damage on the target and additional hostile targets up to 10 within 5 meters of the target, and adds Soul Injection debuff to all the targets which received the damage.
Casting Time: 1 second
Cooldown: 1 second
Comment: Inflicts 16% magical damage to the target at level 1 while 22% at max level.
Sacrifice- Sacrifices 10% of the caster's max HP, to inflict damage on the enemy. The enemy receives x% of magical damage plus the amount of the HP that the caster has sacrificed. The target is knocked down for 3 seconds. The caster could die from using the skill due to the HP required to use Sacrifice.
Casting Time: 1 second
Cooldown: 30 seconds
Comment: For 10% max HP, you will inflict 78% of damage to the enemy at level while and 115% at max level.
Awake: Soulmate- Communicates with Root of Death Worlds to makes its physical manifestation as a soul. Increases damage and movement speed of the caster by x%, and increases acceleration by x%. Recovers all HP of your party and attack squad members within 10 meters of you by x% every time the caster achieves a critical hit.
Casting Time: 1 second
Cooldown: 1 second
Comment: At level 1: the caster will have 10% increase in damage and movement speed, 5% increase in acceleration and 2% HP recovery for the caster and his/her party every time he/she lands a critical hit. While at full level: the caster will have 30% increase in damage and movement speed, 15% increase in acceleration and 6% HP recovery for the caster and his/her party every time he/she lands a critical hit.
Immunity- Inflicts x% of magical attack damage by sending Root of Death Worlds that is manifiested as a soul towards the target. When hit, the energy waves of the soul spreads from the target to other enemies within up to 20 meters of the target to inflict 42% of magical attack damage on hostile targets and recover HP of allies.
Casting Time: 2 seconds
Cooldown: 10 seconds
Comment: When this skill is level 1, the Root of Death Worlds will inflict 77% of your magical damage to the enemy and the waves that spreads will do 31% of your magical damage to the enemies hit nearby. At max level it does 105% damage to the target and 42% damage to the enemies hit by the waves.
Exploitation- Increases intelligence of the caster for 30 seconds by absorbing the souls of enemies within 5 meters of the caster. The souls of up to 5 hostile targets can be absorbed, each of which increase the casters intelligence by x%.
Casting Time: 1 second
Cooldown: 180 seconds
Comment: Level 1 will give the caster a 2% increase in Intelligence while 6% at max level.
Impositio Manus- Increases physical/magical attack damage of party and attack squad members by x% for 30 minutes.
Casting Time: 1 second
Cooldown: 1 second
Comment: Your physical/magical attack damage and as well as your party will increase by 2% at level 1 while 10% at max level.
Transpersonal- Increases attack hit power of all party and attack squad member by x% for 30 minutes.
Casting Time: 1 second
Cooldown: 1 second
Comment: Your critical hit power and as well as your party will increase by 2% at level 1 while 10% at full level.
SoulLink: Concentration- Increases acceleration and vitality of the caster and up to 5 allies within a certain range by x% for 5 minutes. While spiritually connected, acceleration and vitality of the ally and the caster is increased by x% every time the caster achieves a critical hit. The acceleration and vitality can be increased up to x%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed.
Casting Time: 1 second
Cooldown: 3 seconds
Comment: You and your party's acceleration, and vitality will increase by 2% for 5 minutes at level 1 while it will rise to 10% at max level.
SoulLink: Balance- Makes a spiritual connection with one ally for 5 minutes to increase physical/magical attack damage of the ally and the caster by x%. While spiritually connected, physical/magical damage of the ally and the caster is increased up to x%. If no critical hit occurs, the increase level gradually decreases. When the level goes below the minimum value, the buff will be removed.
Casting Time: 1 second
Cooldown: 3 seconds
Comment: You and one ally's physical/magical attack damage will increase by 2% at level 1 while 10% at max level.
SoulLink: Revive- Reduces the damage taken by the caster and up to 5 allies within a certain range by x% for 5 minutes and increases healing effect by x% at the same time. While spiritually connected, damage taken by the ally and the caster is decreased by 1% and HP is recovered by x% every time the caster achieves a critical hit. The damage taken can be decreased up to x%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed.
Casting Time: 1 second
Cooldown: 3 seconds
Comment: At level 1: The damage taken by the caster and the ally will be reduce to 2%, the healing effect will be increase by 2% and the HP will recovery will be increased by 1% every time the caster lands a critical strike. While at full level: The damage taken by the caster and the ally will be reduce to 10%, the healing effect will be increase by 10% and the HP will recovery will be increased by 5% every time the caster lands a critical strike.
SoulLink: Devotion- Make a spiritual connection with one specified ally for 5 minutes to transfer x% of damage that the ally receives to the caster. The caster and the ally recover HP by 10% of damage taken every time they are hit. When the ally receives damage that would kill him/her, that ally recovers x% of max HP instead of dying, and the buff will be removed.
Casting Time: 1 second
Cooldown: 3 seconds
Comment: When this skill is at level 1, 6% damage will be received by the caster instead of the ally who has this buff on. While it the damage absorption will increase to 30% at full level.
Casting Time: 1 second
Cooldown: 1 second
Comment: Recovers 44% of HP at level 1 while 64% at max level.
Restoration- Heals one party member by x% of magical attack damage, then jumps to heal all the other members within 10 meters of the specified member. Up to 5 members can be healed, and the healing effect decreases by x% on each jump.
Casting Time: 1 second
Cooldown: 5 seconds
Comment: Heals 19% at level 1 while 28% at full level.
Cure- Recovers HP of the target by x% of magical attack damage for every 2 seconds for 30 seconds. Healing is increased by x% every 5 seconds for as long as Cure lasts.
Casting Time: 1 second
Cooldown: 1 second
Comment: Recovers HP of the target by 8% at level 1 while 12% at max level.
Dispell- Dispells the movement impairing effects (debuff) on the target with x% probability. The caster can use this skill even when he or she cannot control himself or herself.
Casting Time: 1 second
Cooldown: 30 seconds
Comment: It gives you 10% chance to dispel movement impairing effects at level 1, while 30% at full level.
Detection- Detects any invisible enemies within 10 meters of the caster by focusing his or her mind. Removes the invisibility effect applied to any enemies within the range, and stuns them for 3 seconds with x% probability.
Casting Time: 1 second
Cooldown: 30 seconds
Comment: Gives you 10% chance to stun a target after they become visible at level 1 while 30% chance at full level.
Comment: Gives you 10% chance to stun a target after they become visible at level 1 while 30% chance at full level.
Cure Pearl- Generates 5 healing spheres around the caster. When an ally approaches a sphere, it is absorbed by him or her to recover HP by x% of magical attack damage. The ally who has recovered his or her HP using one of the spheres has to wait for 30 seconds before he or she can absorb another sphere.
Casting Time: 1 second
Cooldown: 10 seconds
Comment: Gives 30% HP recovery at level 1 and 44% at max level.
Soul Maker Recommended Skill Builds
There are two builds that I recommend on using once you have decided to become a Soul Maker. These are the Full Support and Hybrid Build. No DPS? Yes no DPS build. For now, I don't think that DPS build will not benefit that much when becoming a Soul Maker. Most of Soul Maker build focuses on healing and support. Yes! they are more like priest!
However, that doesn't mean that they can't inflict good damage to the enemy. They still can do! But, if you do max out those skills that will inflict good damage, you will then sacrificing some of the healing and supporting capabilities of this class. So that is why it is better to go Hybrid if you're thinking of rolling a DPS Soul Maker IMO...
For now, I am currently using this build on my two Soul Maker.
Full Support Build
1st Variation: (Max SoulLink:Devotion Build)
In this variation, you will see that we prioritize those support and healing skills over the damager skills. The highlight on this build is the SoulLink: Devotion skill. What we aim to do here is to support the tanker while healing the party in times when we most need our healing skills (when the healer falls).
If you are planning to roll in a build like this, I suggest that you GET CARDS which has large amount of VIT on it or large amount of VIT on set bonuses. We need as much VIT for this build so that we can survive from the damage absorption we receive to save our TANK. But of course, try also to get as much INT and AGI. Remember that INT will help our healing skills do more heals and AGI will be crucial on the two SoulLink skills before SoulLink: Devotion.
2nd Variation: (NO SoulLink: Devotion Build)
In this variation of the Support build, we didn't take the SoulLink:Devotion skill. We focus on healing most of the time while dealing damage to the enemy. Instead of SoulLink:Devotion, we will try to max out SoulLink: Revive to increase the heal effect.
I really prefer this build when you are going full support. Why? It's because you can focus more on increasing your INT which basically increases your magic attack and your healing. In fact, I think this is a much safer way to be a support Soul Maker as you don't need to absorb additional damage and just focus on supporting your raid members.
Hybrid Build
1st Variation (Damage-oriented Build)
This build is pretty straight-forward... We will max those skills that will do good damage to the enemy namely: Mental Breakdown, Death Spell, Sacrifice and Immunity. And then, we will pair them with those skills which are basically for survivability namely: Awake: Soulmate, Restore, Restoration, Cure and SoulLink: Revive.
2nd Variation (Heal-Oriented Build)
In this build, we just reverse what we did on the 1st Variation (Damage-oriented Build). We first prioritize the healing skills and then we pair it with those skills that can deal decent damage to targets.
Soul Maker Suggested Stat Distribution
The first thing we need to know is the different stats of Soul Maker. For every:
1 STR= No effect
1 AGI= 4 CRIT, 2 DODGE
1 INT= 2 MAGIC POWER, 2 PARRY
1 WIS= 10 SP
1 VIT= 6 HP
Basically, we need to concentrate on AGI and INT.
The question now is, what stat will I prioritize: INT or AGI?
Well, it really depends on your personal perspective: what build do you want and how much is your gold in stack. Why did I say this? Let's just take for example being a Full Support Build. If you are going as a Support, you definitely need a lot of AGI for CRITS to receive the most benefit from the SoulLink skills of a Soul Maker.Remember that you need to Crit a lot to make all that buffs work like a charm. In my personal point of view, you need to distribute 60% of your points to AGI and the rest is to INT.
The second issue here is how much money are you willing to spend to make your Soul Maker IMBA. We all know that there are cards and as well as gears that could boost a lot of both our AGI and INT. Some of them are really rare that you need to spend million of golds to buy a piece or two. But, if you do have the gold, then you will have no problem at all. I suggest that in this case, you give priority to INT as if you have a great set with AGI bonuses, you will definitely have no problem landing critical hits.
How about WIS and VIT?
Investing points on these two stat will definitely be a waste. It doesn't give that much of a benefit to your character when you do invest points on both or either WISDOM and VITALITY. Instead of wasting your points, just focus on the two mentioned stats above. Just leave the gears and cards (sets) to do the increasing of your WISDOM and VITALITY stats.
So there you have it guys... This is my Best Soul Maker Build Guide in Ragnarok Online 2. For comments or any suggestions on the builds, please feel free to share your thoughts by dropping a few comments below.
HAPPY GAMING WEB JUNKIES!
Soul Maker Recommended Skill Builds
There are two builds that I recommend on using once you have decided to become a Soul Maker. These are the Full Support and Hybrid Build. No DPS? Yes no DPS build. For now, I don't think that DPS build will not benefit that much when becoming a Soul Maker. Most of Soul Maker build focuses on healing and support. Yes! they are more like priest!
However, that doesn't mean that they can't inflict good damage to the enemy. They still can do! But, if you do max out those skills that will inflict good damage, you will then sacrificing some of the healing and supporting capabilities of this class. So that is why it is better to go Hybrid if you're thinking of rolling a DPS Soul Maker IMO...
For now, I am currently using this build on my two Soul Maker.
Full Support Build
1st Variation: (Max SoulLink:Devotion Build)
In this variation, you will see that we prioritize those support and healing skills over the damager skills. The highlight on this build is the SoulLink: Devotion skill. What we aim to do here is to support the tanker while healing the party in times when we most need our healing skills (when the healer falls).
If you are planning to roll in a build like this, I suggest that you GET CARDS which has large amount of VIT on it or large amount of VIT on set bonuses. We need as much VIT for this build so that we can survive from the damage absorption we receive to save our TANK. But of course, try also to get as much INT and AGI. Remember that INT will help our healing skills do more heals and AGI will be crucial on the two SoulLink skills before SoulLink: Devotion.
2nd Variation: (NO SoulLink: Devotion Build)
In this variation of the Support build, we didn't take the SoulLink:Devotion skill. We focus on healing most of the time while dealing damage to the enemy. Instead of SoulLink:Devotion, we will try to max out SoulLink: Revive to increase the heal effect.
I really prefer this build when you are going full support. Why? It's because you can focus more on increasing your INT which basically increases your magic attack and your healing. In fact, I think this is a much safer way to be a support Soul Maker as you don't need to absorb additional damage and just focus on supporting your raid members.
Hybrid Build
1st Variation (Damage-oriented Build)
This build is pretty straight-forward... We will max those skills that will do good damage to the enemy namely: Mental Breakdown, Death Spell, Sacrifice and Immunity. And then, we will pair them with those skills which are basically for survivability namely: Awake: Soulmate, Restore, Restoration, Cure and SoulLink: Revive.
2nd Variation (Heal-Oriented Build)
In this build, we just reverse what we did on the 1st Variation (Damage-oriented Build). We first prioritize the healing skills and then we pair it with those skills that can deal decent damage to targets.
Soul Maker Suggested Stat Distribution
The first thing we need to know is the different stats of Soul Maker. For every:
1 STR= No effect
1 AGI= 4 CRIT, 2 DODGE
1 INT= 2 MAGIC POWER, 2 PARRY
1 WIS= 10 SP
1 VIT= 6 HP
Basically, we need to concentrate on AGI and INT.
The question now is, what stat will I prioritize: INT or AGI?
Well, it really depends on your personal perspective: what build do you want and how much is your gold in stack. Why did I say this? Let's just take for example being a Full Support Build. If you are going as a Support, you definitely need a lot of AGI for CRITS to receive the most benefit from the SoulLink skills of a Soul Maker.Remember that you need to Crit a lot to make all that buffs work like a charm. In my personal point of view, you need to distribute 60% of your points to AGI and the rest is to INT.
The second issue here is how much money are you willing to spend to make your Soul Maker IMBA. We all know that there are cards and as well as gears that could boost a lot of both our AGI and INT. Some of them are really rare that you need to spend million of golds to buy a piece or two. But, if you do have the gold, then you will have no problem at all. I suggest that in this case, you give priority to INT as if you have a great set with AGI bonuses, you will definitely have no problem landing critical hits.
How about WIS and VIT?
Investing points on these two stat will definitely be a waste. It doesn't give that much of a benefit to your character when you do invest points on both or either WISDOM and VITALITY. Instead of wasting your points, just focus on the two mentioned stats above. Just leave the gears and cards (sets) to do the increasing of your WISDOM and VITALITY stats.
So there you have it guys... This is my Best Soul Maker Build Guide in Ragnarok Online 2. For comments or any suggestions on the builds, please feel free to share your thoughts by dropping a few comments below.
HAPPY GAMING WEB JUNKIES!