Many of the HoW weapon perks do not have the stat effects. If you notice an error or know the actual stats of a perk send me a message so I can correct it.
This Guide was created on 27 May 2015
Iron Sights
Type | Zoom | Range | Stability | Reload | Handling |
FastDraw IS | - | - | 4 | 10 | 10 |
SteadyHand IS | - | - | 6 | 8 | 8 |
Quickdraw IS | - | - | - | 15 | 15 |
Sureshot IS | - | - | 2 | 12 | 12 |
TrueSight IS | - | - | 5 | 8 | 8 |
Optics | Zoom | Range | Stability | Reload | Handling |
Focus Lens FLS2 | 0.4x | 8 | 2 | - | - |
Ranged Lens RLR5 | 0.8x | 15 | -2 | -3 | 10 |
Ranged Lens RLS3 | 0.6x | 8 | 3 | -2 | -7 |
Focus Lens FLA5 | 0.6x | 10 | - | - | - |
Focus Lens FLAS10 | 0.8x | 10 | 10 | -5 | -12 |
Red Dots Optics
Optic | Zoom | Range | Stability | Reload | Handling |
Red Dot-OES | 0.2x | 2 | 12 | - | - |
Red Dot-OAS | 0.2x | - | 14 | - | - |
Red Dot-ORS1 | 0.4x | 8 | 6 | - | - |
Red Dot-ORS | 0.3x | 6 | 9 | - | - |
Red Dot-ORES | 0.3x | 6 | 9 | 4 | 4 |
Sniper Scopes
Optic | Zoom | Range | Stability | Reload | Handling | Optic | Zoom | Range | Stability |
EagleEye SLR20 | 5x | 20 | 5 | -8 | -8 | EagleEye SLR20 | 5x | 20 | 5 |
SightSys SLS20 | 4x | 15 | 8 | - | - | SightSys SLS20 | 4x | 15 | 8 |
TacSys SLS15 | 2x | -10 | 15 | 5 | 5 | TacSys SLS15 | 2x | -10 | 15 |
Ambush SLH25 | 0.5x | -15 | 20 | 10 | 12 | Ambush SLH25 | 0.5x | -15 | 20 |
LongView SLR20 | 3x | 15 | -10 | - | 5 | LongView SLR20 | 3x | 15 | -10 |
Weapon Perks / Upgrades - Description & Stats
Here are the perks of each weapons in Destiny House of Wolves and it's corresponding effect
- Accelerated Coils- +50 Charge Time
- Appended Magazine- Increased Magazine, Size Slower Reload.
- Armor Piercing Rounds- Allows your bullets to penetrate multiple enemies but lowers stability of weapon.
- Army of One- Unassisted kills with this weapon reduce grenade and melee cooldown.
- Ascend- Increases the Attack value of this weapon to the highest in Year 1.
- Aspect Swap- Allows Murmur to deal either Solar or Arc Damage.
- Battle Runner- Kills with this weapon grant a brief boost to the sprint’s top speed.
- Braced Frame- Increased Stability, Reduced Magazine Size
- Burgeoning Hunger- Allows the player to upgrade the weapon into Exotic by killing Hive enemies
- Cannibalism- Allows the player to upgrade the weapon into Legendary by killing Hive enemies
- Cascade- Sets reload speed at 150% of base speed after melee kills.
- Casket Mag- Increased Magazine Size, Reduced Stability
- Clown Cartridge- Every reload has a 25% chance of a 20% increase in Magazine size.
- Cluster Bomb- Projectiles fired by Rocket Launchers spawn cluster bombs upon detonation.
- Counterbalance- Decreases weapon recoil by 9%
- Crowd Control- Increases damage by 15% for 3 seconds after scoring a kill.
- Cursebringer- Precision kills with this weapon frequently trigger a Cursed Thrall explosion.
- Custom Optics- +.5x zoom
- Dark Breaker- Your weapon fire penetrates through Hive Knight's Wall of Darkness.
- David- Non precision kills temporarily increase Armor stat for 15 seconds.
- Demotion- This weapon has a chance to stun Fallen Captains.
- Disciplinarian- This weapon deals a small amount of bonus damage to Fallen enemies.
- Double Down (Upgrade)- Increases the amount of ammo you spawn with.
- Dreg Burn- This weapon deals moderate bonus damage to Fallen Dregs.
- Enhanced Battery- Increases magazine size, -30 Reload.
- Explosive Rounds- Upon impact, your bullets cause explosions with radius of 2 meters. Targets closer to the epicenter take more damage.
- Extended Mag- Increases Magazine stat by 30.
- Fan Fire- Allows the weapon to be fired quickly and continuously.
- Fate of All Fools (Upgrade)- Chain body shots to get bonus damage for your next precision shot.
- Feather Mag- Faster Reload, Reduced Magazine Size
- Feeding Frenzy- Increases reload speed to 120% of base speed after each kill.
- Field Scout- +100 Magazine, +80 Inventory
- Final Round- Increases the damage of the last round of your magazine by 33%.
- Firefly- Precision kills cause a powerful solar explosion in a 5-meter radius.
- Fitted Stock- +25 Stability
- Flared Magwell- +100 Reload, -10 Stability
- Focused Fire- Reduces rate of fire but increases damage when aimed down sights.
- Full Auto- Makes weapon full-auto, firing in its usual pattern with standard rate of fire.
- Glass Half- Full Bottom half of magazine deals more damage.
- Goliath- Precision Kills increase your Agility for 15 seconds.
- Grave Robber- Melee kills while this weapon is equipped have a chance to refill the magazine.
- Grenades and Horseshoes- Projectiles fired by Rocket Launchers will detonate when they are within 2 meters of their targets.
- Grenadier- Each kill reduces the cooldown of your Grenade ability by 10%.
- Hair Trigger- Weapon fires as soon as trigger pressure is detected.
- Hammer Forged- +40 Range, -10 Reload
- Hand Loaded- +20 Range
- Hand-laid Stock- Increased Stability, Reduced Range
- Headseeker- Increases precision damage by 25% on the 3rd shot of a burst fire.
- Heavy Payload- +40 Blast Radius, -10 Velocity
- Hidden Hand- This weapon gains better target acquisition.
- High Caliber Rounds- Staggers enemies but lowers stability.
- Hip Fire- Increases weapon accuracy when firing while crouched.
- Hive Disruptor- Deals extra damage to powerful Hive enemies.
- Holding Aces- 2 random bullets in your magazine deal considerable extra damage.
- Hot Swap- Readying this weapon grants a brief period of bonus accuracy.
- Icarus- Improved accuracy while airborne.
- Ice Breaker (Upgrade)- Targets of Ice Breaker combust, dealing Solar damage to enemies nearby them.
- Injection Mold- Increased Stability, Faster Handling, Reduced Range
- Invective (Upgrade)- Regenerates about 6 shells every 30 seconds.
- Javelin- +40 Velocity, -10 Stability
- Kneepads- Increases the distance of your slides.
- Last Word- Bonus damage and stability. Extra precision damage when firing from the hip.
- Lich Bane- Weapon has a chance to disorient Hive Wizards.
- Life Support- Restores half of the magazine and increases your reload speed by 150% after your health is 20% or lower.
- Lifestealer- 3 kills in a row will heal you for a bit and start shield regeneration.
- Lightning Rounds- Fires faster and more accurately the longer the trigger is held.
- Lightweight- +2 Agility
- Luck in the Chamber- Randomly grants 1 round in your magazine to deal 33% more damage.
- MIDA Multi-Tool (Upgrade)- Increases movement speed and fires as soon as trigger pressure is detected.
- Mark of the Devourer- Rounds penetrate targets and deals damage over time.
- Metal Detector- Increased chance for ammo drops.
- Monte Carlo Method- Dealing damage with this weapon reduces your melee cooldown by 10% per shot?
- Mulligan- Each shot missed has a 5% chance of increasing the ammo in your magazine by 1.
- Mutineer- This weapon has a chance of suppressing a Fallen Captain's abilities.
- No Backpack- Does not need to be reloaded, regenerates ammo over time.
- Oiled Frame- Faster Reload, Reduced Range
- Outlaw- Sets reload speed to maximum for 5 seconds after a precision kill.
- Patience and Time (Upgrade)- You gain cloak (stealth) while aiming down sights.
- Perfect Balance- +100 Handling, +10% Ready, +10% Away
- Performance Bonus- 25% chance of adding ammo to your inventory after each kill.
- Persistence- Accuracy increases as you fire the weapon, up to 20%.
- Phantom Gift- 3 Precision Hits will return 1 round to the magazine.
- Plan C (Upgrade)- Charge Time and equip speed are very short immediately after switching to this weapon.
- Pocket Infinity (Upgrade)- Fires in Full Auto and has a chance of returning missed rounds back to magazine.
- Primary Care- Allows the player to equip the Sniper Rifle in the primary slot.
- Private Eye- Increases zoom by 50% when crouched.
- Prototype- Trueseeker Rounds fired from this weapon seek their targets aggressively.
- Pyromancer- Rounds fired will leave a Solar Flare upon detention, dealing Solar damage to all enemies close by.
- Rangefinder- Increases your weapon's range by 10% and increases your weapon's damage falloff range by 20%.
- Reactive Reload- Reloading after a kill increases damage by 33% for 3 seconds.
- Red Death (Upgrade)- Each kill heals you and speeds up reloads.
- Reinforced Barrel- Increased Range, Reduced Stability
- Replenish- This weapon’s magazine will be refilled whenever a Super is cast.
- Return to Sender- After each kill, you have 25% chance of receiving an additional ammo into your magazine.
- Rifled Barrel- Increased Range, Slower Reload
- SUROS Regime (Upgrade)- The 2nd half of your magazine deals extra damage and has a chance of returning health when dealing damage.
- Secret Round- Missing a shot in a burst grants a 4th shot. (Landing a three-round burst only costs two bullets)
- Send It- +50 Range, -30 Magazine and Inventory
- Shank Burn- This weapon deals moderate bonus damage to Fallen Shanks.
- Shoot to Loot- Fire at ammunition drops to pick them up.
- Shot Package- Decreases the spread of your pellets while aiming down sights.
- Single Point Sling- +50% Ready and Away, +10% Movement Speed in or out of ADS.
- Skip Rounds- Increases the chance of bullets ricocheting.
- Smallbore- Increased Range and Stability, Slower Reload, Reduced Magazine Size.
- Snapshot- Increases aim down sights speed by 30%.
- Speed Reload- +50 Reload
- Spray and Play- Increases your reload speed by 50% when your magazine is empty.
- String of Curses- Weapon reloads instantly and increases damage after each kill. Each kill also reduces the cooldown of your Super.
- Super Good Advice (Upgrade)- Almost all shots that miss will return to your magazine.
- Surplus- Doubles the amount of ammunition gained from each ammo pickup.
- Take a Knee- Increases weapon accuracy when firing while crouched.
- Target Mark- Enemies hit by this weapon are briefly highlighted.
- The Master- Increased precision damage. Kills briefly increase damage against next target.
- Third Eye- Radar stays active while aiming down sights.
- Thunderer- A single trigger pull fires all four barrels.
- Timeless Mythoclast- This weapon has no charge time. It fires a single bolt with each trigger pull.
- Tracking- Projectiles fired by Rocket Launchers will lock onto targets when you aim down sights.
- Triple Tap- Rapidly landing precision hits will return one round to the magazine.
- Tripod- Increases the size of your Rocket Launcher's magazine to 3.
- Unflinching- Reduces flinching from incoming damage by 33%.
- Universal Remote (Upgrade)- While aiming down sights, range and precision damage increase greatly.
- Upgrade Damage- Increases the weapon's Attack.
- Vacuum -Doubles ammunition pickup radius.
- Vandal Burn- This weapon deals moderate bonus damage to Fallen Vandals.
- Volatile- Light Rounds overpenetrate targets and walls and ricochet on hard surfaces.
- White Nail- Three consecutive precision hits in rapid succession will refill the magazine. It will give you a free clip of ammunition without using your reserves.
- Who's Next?- Increases reload speed by 150% after a kill.
- Wolfpack Rounds- Rounds fired split into tracking cluster missiles upon detonation.
- Zen Moment- Increases stability with each hit. Stability caps at 66% after 5 hits.