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Destiny House of Wolves Weapon Upgrades Perks and Modifications Guide

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Credits: Weapon Upgrades Perks and Modifications Guide by Manic006

Many of the HoW weapon perks do not have the stat effects. If you notice an error or know the actual stats of a perk send me a message so I can correct it.

This Guide was created on 27 May 2015

Iron Sights

Type
Zoom
Range
Stability
Reload
Handling
FastDraw IS
-
-
4
10
10
SteadyHand IS
-
-
6
8
8
Quickdraw IS
-
-
-
15
15
Sureshot IS
-
-
2
12
12
TrueSight IS
-
-
5
8
8

Long Range Optics

Optics
Zoom
Range
Stability
Reload
Handling
Focus Lens FLS2
0.4x
8
2
-
-
Ranged Lens RLR5
0.8x
15
-2
-3
10
Ranged Lens RLS3
0.6x
8
3
-2
-7
Focus Lens FLA5
0.6x
10
-
-
-
Focus Lens FLAS10
0.8x
10
10
-5
-12


Red Dots Optics

Optic
Zoom
Range
Stability
Reload
Handling
Red Dot-OES
0.2x
2
12
-
-
Red Dot-OAS
0.2x
-
14
-
-
Red Dot-ORS1
0.4x
8
6
-
-
Red Dot-ORS
0.3x
6
9
-
-
Red Dot-ORES
0.3x
6
9
4
4

Sniper Scopes

Optic
Zoom
Range
Stability
Reload
Handling
Optic
Zoom
Range
Stability
EagleEye SLR20
5x
20
5
-8
-8
EagleEye SLR20
5x
20
5
SightSys SLS20
4x
15
8
-
-
SightSys SLS20
4x
15
8
TacSys SLS15
2x
-10
15
5
5
TacSys SLS15
2x
-10
15
Ambush SLH25
0.5x
-15
20
10
12
Ambush SLH25
0.5x
-15
20
LongView SLR20
3x
15
-10
-
5
LongView SLR20
3x
15
-10


Weapon Perks / Upgrades - Description & Stats
Here are the perks of each weapons in Destiny House of Wolves and it's corresponding effect
  1. Accelerated Coils- +50 Charge Time
  2. Appended Magazine- Increased Magazine, Size Slower Reload.
  3. Armor Piercing Rounds- Allows your bullets to penetrate multiple enemies but lowers stability of weapon.
  4. Army of One- Unassisted kills with this weapon reduce grenade and melee cooldown.
  5. Ascend- Increases the Attack value of this weapon to the highest in Year 1.
  6. Aspect Swap- Allows Murmur to deal either Solar or Arc Damage.
  7. Battle Runner- Kills with this weapon grant a brief boost to the sprint’s top speed.
  8. Braced Frame- Increased Stability, Reduced Magazine Size
  9. Burgeoning Hunger- Allows the player to upgrade the weapon into Exotic by killing Hive enemies
  10. Cannibalism- Allows the player to upgrade the weapon into Legendary by killing Hive enemies
  11. Cascade- Sets reload speed at 150% of base speed after melee kills.
  12. Casket Mag- Increased Magazine Size, Reduced Stability
  13. Clown Cartridge- Every reload has a 25% chance of a 20% increase in Magazine size.
  14. Cluster Bomb- Projectiles fired by Rocket Launchers spawn cluster bombs upon detonation.
  15. Counterbalance- Decreases weapon recoil by 9%
  16. Crowd Control- Increases damage by 15% for 3 seconds after scoring a kill.
  17. Cursebringer- Precision kills with this weapon frequently trigger a Cursed Thrall explosion.
  18. Custom Optics- +.5x zoom
  19. Dark Breaker- Your weapon fire penetrates through Hive Knight's Wall of Darkness.
  20. David- Non precision kills temporarily increase Armor stat for 15 seconds.
  21. Demotion- This weapon has a chance to stun Fallen Captains.
  22. Disciplinarian- This weapon deals a small amount of bonus damage to Fallen enemies.
  23. Double Down (Upgrade)- Increases the amount of ammo you spawn with.
  24. Dreg Burn- This weapon deals moderate bonus damage to Fallen Dregs.
  25. Enhanced Battery- Increases magazine size, -30 Reload.
  26. Explosive Rounds- Upon impact, your bullets cause explosions with radius of 2 meters. Targets closer to the epicenter take more damage.
  27. Extended Mag- Increases Magazine stat by 30.
  28. Fan Fire- Allows the weapon to be fired quickly and continuously.
  29. Fate of All Fools (Upgrade)- Chain body shots to get bonus damage for your next precision shot.
  30. Feather Mag- Faster Reload, Reduced Magazine Size
  31. Feeding Frenzy- Increases reload speed to 120% of base speed after each kill.
  32. Field Scout- +100 Magazine, +80 Inventory
  33. Final Round- Increases the damage of the last round of your magazine by 33%.
  34. Firefly- Precision kills cause a powerful solar explosion in a 5-meter radius.
  35. Fitted Stock- +25 Stability
  36. Flared Magwell- +100 Reload, -10 Stability
  37. Focused Fire- Reduces rate of fire but increases damage when aimed down sights.
  38. Full Auto- Makes weapon full-auto, firing in its usual pattern with standard rate of fire.
  39. Glass Half- Full Bottom half of magazine deals more damage.
  40. Goliath- Precision Kills increase your Agility for 15 seconds.
  41. Grave Robber- Melee kills while this weapon is equipped have a chance to refill the magazine.
  42. Grenades and Horseshoes- Projectiles fired by Rocket Launchers will detonate when they are within 2 meters of their targets.
  43. Grenadier- Each kill reduces the cooldown of your Grenade ability by 10%.
  44. Hair Trigger- Weapon fires as soon as trigger pressure is detected.
  45. Hammer Forged- +40 Range, -10 Reload
  46. Hand Loaded- +20 Range
  47. Hand-laid Stock- Increased Stability, Reduced Range
  48. Headseeker- Increases precision damage by 25% on the 3rd shot of a burst fire.
  49. Heavy Payload- +40 Blast Radius, -10 Velocity
  50. Hidden Hand- This weapon gains better target acquisition.
  51. High Caliber Rounds- Staggers enemies but lowers stability.
  52. Hip Fire- Increases weapon accuracy when firing while crouched.
  53. Hive Disruptor- Deals extra damage to powerful Hive enemies.
  54. Holding Aces- 2 random bullets in your magazine deal considerable extra damage.
  55. Hot Swap- Readying this weapon grants a brief period of bonus accuracy.
  56. Icarus- Improved accuracy while airborne.
  57. Ice Breaker (Upgrade)- Targets of Ice Breaker combust, dealing Solar damage to enemies nearby them.
  58. Injection Mold- Increased Stability, Faster Handling, Reduced Range
  59. Invective (Upgrade)- Regenerates about 6 shells every 30 seconds.
  60. Javelin- +40 Velocity, -10 Stability
  61. Kneepads- Increases the distance of your slides.
  62. Last Word- Bonus damage and stability. Extra precision damage when firing from the hip.
  63. Lich Bane- Weapon has a chance to disorient Hive Wizards.
  64. Life Support- Restores half of the magazine and increases your reload speed by 150% after your health is 20% or lower.
  65. Lifestealer- 3 kills in a row will heal you for a bit and start shield regeneration.
  66. Lightning Rounds- Fires faster and more accurately the longer the trigger is held.
  67. Lightweight- +2 Agility
  68. Luck in the Chamber- Randomly grants 1 round in your magazine to deal 33% more damage.
  69. MIDA Multi-Tool (Upgrade)- Increases movement speed and fires as soon as trigger pressure is detected.
  70. Mark of the Devourer- Rounds penetrate targets and deals damage over time.
  71. Metal Detector- Increased chance for ammo drops.
  72. Monte Carlo Method- Dealing damage with this weapon reduces your melee cooldown by 10% per shot?
  73. Mulligan- Each shot missed has a 5% chance of increasing the ammo in your magazine by 1.
  74. Mutineer- This weapon has a chance of suppressing a Fallen Captain's abilities.
  75. No Backpack- Does not need to be reloaded, regenerates ammo over time.
  76. Oiled Frame- Faster Reload, Reduced Range
  77. Outlaw- Sets reload speed to maximum for 5 seconds after a precision kill.
  78. Patience and Time (Upgrade)- You gain cloak (stealth) while aiming down sights.
  79. Perfect Balance- +100 Handling, +10% Ready, +10% Away
  80. Performance Bonus- 25% chance of adding ammo to your inventory after each kill.
  81. Persistence- Accuracy increases as you fire the weapon, up to 20%.
  82. Phantom Gift- 3 Precision Hits will return 1 round to the magazine.
  83. Plan C (Upgrade)- Charge Time and equip speed are very short immediately after switching to this weapon.
  84. Pocket Infinity (Upgrade)- Fires in Full Auto and has a chance of returning missed rounds back to magazine.
  85. Primary Care- Allows the player to equip the Sniper Rifle in the primary slot.
  86. Private Eye- Increases zoom by 50% when crouched.
  87. Prototype- Trueseeker Rounds fired from this weapon seek their targets aggressively.
  88. Pyromancer- Rounds fired will leave a Solar Flare upon detention, dealing Solar damage to all enemies close by.
  89. Rangefinder- Increases your weapon's range by 10% and increases your weapon's damage falloff range by 20%.
  90. Reactive Reload- Reloading after a kill increases damage by 33% for 3 seconds.
  91. Red Death (Upgrade)- Each kill heals you and speeds up reloads.
  92. Reinforced Barrel- Increased Range, Reduced Stability
  93. Replenish- This weapon’s magazine will be refilled whenever a Super is cast.
  94. Return to Sender- After each kill, you have 25% chance of receiving an additional ammo into your magazine.
  95. Rifled Barrel- Increased Range, Slower Reload
  96. SUROS Regime (Upgrade)- The 2nd half of your magazine deals extra damage and has a chance of returning health when dealing damage.
  97. Secret Round- Missing a shot in a burst grants a 4th shot. (Landing a three-round burst only costs two bullets)
  98. Send It- +50 Range, -30 Magazine and Inventory
  99. Shank Burn- This weapon deals moderate bonus damage to Fallen Shanks.
  100. Shoot to Loot- Fire at ammunition drops to pick them up.
  101. Shot Package- Decreases the spread of your pellets while aiming down sights.
  102. Single Point Sling- +50% Ready and Away, +10% Movement Speed in or out of ADS.
  103. Skip Rounds- Increases the chance of bullets ricocheting.
  104. Smallbore- Increased Range and Stability, Slower Reload, Reduced Magazine Size.
  105. Snapshot- Increases aim down sights speed by 30%.
  106. Speed Reload- +50 Reload
  107. Spray and Play- Increases your reload speed by 50% when your magazine is empty.
  108. String of Curses- Weapon reloads instantly and increases damage after each kill. Each kill also reduces the cooldown of your Super.
  109. Super Good Advice (Upgrade)- Almost all shots that miss will return to your magazine.
  110. Surplus- Doubles the amount of ammunition gained from each ammo pickup.
  111. Take a Knee- Increases weapon accuracy when firing while crouched.
  112. Target Mark- Enemies hit by this weapon are briefly highlighted.
  113. The Master- Increased precision damage. Kills briefly increase damage against next target.
  114. Third Eye- Radar stays active while aiming down sights.
  115. Thunderer- A single trigger pull fires all four barrels.
  116. Timeless Mythoclast- This weapon has no charge time. It fires a single bolt with each trigger pull.
  117. Tracking- Projectiles fired by Rocket Launchers will lock onto targets when you aim down sights.
  118. Triple Tap- Rapidly landing precision hits will return one round to the magazine.
  119. Tripod- Increases the size of your Rocket Launcher's magazine to 3.
  120. Unflinching- Reduces flinching from incoming damage by 33%.
  121. Universal Remote (Upgrade)- While aiming down sights, range and precision damage increase greatly.
  122. Upgrade Damage- Increases the weapon's Attack.
  123. Vacuum -Doubles ammunition pickup radius.
  124. Vandal Burn- This weapon deals moderate bonus damage to Fallen Vandals.
  125. Volatile- Light Rounds overpenetrate targets and walls and ricochet on hard surfaces.
  126. White Nail- Three consecutive precision hits in rapid succession will refill the magazine. It will give you a free clip of ammunition without using your reserves.
  127. Who's Next?- Increases reload speed by 150% after a kill.
  128. Wolfpack Rounds- Rounds fired split into tracking cluster missiles upon detonation.
  129. Zen Moment- Increases stability with each hit. Stability caps at 66% after 5 hits.

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