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TERA Online Warrior Skill and Glyphs Guide

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Hi guys! Welcome to the second Tera Online class guide on Web Junkies Blog.

This time around we will be discussing on the most adept class in Tera Rising Online, The Warrior Class.

In this guide, we will be knowing the different skills of a Tera Warrior and of course, we will describe each skills and we will also determine what are the glyphs for each skill that we can use to make the skill more effective.

Other things which will be discuss on this guide is the recommended hotkey allocation for the skills of Tera Warrior.

But first, let us know what is a Warrior in Tera Online...

As I have said before, Warriors are adept Class in Tera Online... Why did I say this? It is because they have the survivability that tanks have and they have the damage that DPS class have in this game. In short, they are probably the "Jack of All Trades" in Tera Online. 

The advantage on this of course is that you are basically good in defense and offense. However, as expected on all Jack of All Trades, they aren't great at anything.

In most cases, players who are playing as a Warrior in Tera Online will always balance the defensive and offensive capability of this class which I think is wrong.  In reality, Warrior has average defense compared to Lancer class which is the Main Tank of the game. And I think focusing more on defense or making a 50-50 prioritization rule on defense and offense isn't a good idea at all.

I think it is more good to focus on DPS more and give a little bit love on your defense. What I am saying here is in terms of skills, it is better to drop aggro drawing skills or not cast it often as in hard nest, you will definitely die because of that aggro.

Well, this is only my opinion guys... And I know that you have your own view with Warrior and of course, you can share that view on the comment box below.

So anyway, let's cut to that opinionated talk and proceed to my TERA Online Warrior Skill and Glyphs Guide :D.

Tera Online Warrior Skills and Glyphs Guide

Combo Attack- Strike one or more targets in front of you, and gain MP with each hit. Successive strikes do more damage up to four hits, with the fourth hit dealing substantially more.

[5] Glyph of Threat - Provides 5% additional aggro.
[3 or 2*] Glyph of Spirit - Increases MP regeneration by 35% when the skill hits a target.
[5] Glyph of Sap - 5% chance to stun opponent for 2 seconds.
Comment: Once your all your main skill is on cooldown, this is your so called "last resort". Remember that this is your auto-attack skill as a Warrior but it's far from any auto attack skill as it has the ability to regain the mana you loss by a certain percentage, per hit. If there's one glyph I will suggest you to use on this skill is that increase on MP regeneration by 35%. In most cases, this will save you a lot in PvE battles, especially on BAM's... Remember that all BAM's on Tera Online is really hard to kill and, they take time to go down which only means, you need to use as much skill to hit them hard.

The two other glyphs by the way isn't that worth it. The 5% aggro isn't that much of a help in PvE while in contradiction to what others saying that Glyph of Sap is useful in PvP, well, all I can say is 5% is not that much in reality. In fact, you will rarely stun the other player using Combo Attack.

Evasive Roll- Your evasion skill as a Warrior.



[4] Glyph of the Swift - 30% chance to increase attack speed by 15% for 10 seconds.
[4 or 3*] Glyph of Unending - Decreases RE consumption by 100. Great glyph.
[4] Glyph of Restoration - Restores 3% of total HP for the next chain skill: Poison Blade.
Comment: Your basic evasive skill. Compared to Slayer's Roll skill, this skill has no cooldown and you can use it as often as you can.. It does consumes 500 RE so basically, it is wise to Glyph it with Glyph of Unending. When you do, it will allow triple rolling. 

Rain of Blows- Execute a flurry of sword swings while advancing on your foe. Damage taken reduces by 30% while this skill is being used. You can activate this skill faster if you first use pounce.

[6 or 5*] Glyph of Power - Increases skill damage by 25%. 
[5 or 4*] Glyph of Restoration - Restores 0.5% HP per hit. 
Comment:  One of your main damage skills. Always use this skill after Combative Strike and/or Pounce as it will execute 50% faster. Provides 1 edge. In terms of Glyphs, well, there is no doubt that I will suggest that increase on damage by 25%. Remember that you will always use this skill and it is best to get as much damage from it as possible. The other glyph which restores your HP per hit might be a good glyph for soloing dungeon but of course, life steal must also be provided with good equips to have a great damage for that decent life it will return per hit. So yes, if you do glyph this skill with the life steal, be sure to have the BEST ITEM AROUND. Remember that its 0.5% and not 5%...

Vortex Slash- Swing your sword in a wide arc. You can use it as a chain skill only after Evasive Roll or Death From Above.


[5] Glyph of Power - Increases skill damage by 25%.
[4] Glyph of Persistence - 30% chance to eliminate cooldown.
Comment: One of your few AOE skills which hits enemies in a 360 degree manner and actually deals decent damage. The only problem is, this skill can't be use any time you want as you can see, it can only be activated after Evasive Roll or Death From Above. In terms of it's glyph, I can say that both of them are good but not great. The increase in damage is good in PvE, in terms of clearing small weak mobs at once in the dungeon while the 30% chance to eliminate cooldown is also good in PvE as well, so that you can cast this skill is often (right after either two skills mentioned above of course). I don't advice on prioritizing to glyph this skill... Just glyph it when you have EXTRA points and money for it.

Combative Strike- Sacrifice HP to deal a decisive attack, weakening the Endurance of your target by a certain % value.


[3 or 2*] Glyph of the Sanative - Decreases HP consumption by 50%.
[5] Glyph of Powerlink - Increases skill damage for the next chain skill by 20%: Rising Fury.
[2] Glyph of Lingering - Increases effect duration by 50%.
[3 or 2*] Glyph of Powerlink - Increases skill damage for the next chain skill by 35% or 45%*: Leaping Strike. No. Do NOT use this. I will delete your warrior if you do.
Comment: Yet another skills which will be part of your main rotation. This skill is often use as an opener or starting skills in a fight as you need to benefit the most from that Endurance debuff it has. Do remember that this skill doesn't consume any mana instead, it will consume a percentage of your health and, if there's one glyph I will advise on using, that is the Glyph of Sanative. No more, no less...

Rising Fury- Hit a target twice, the lower the HP, the greater the damage. Damage taken reduces by 20% while skill is being used.


[5] Glyph of Persistence - 25% chance to eliminate cooldown.
[4] Glyph of Numbing - 10% chance to decrease opponent's attack speed by 15% for 7 seconds.
Comment: There are two animation for this skill: I you press once, you will then strike with two slashes and, press for the second time then you will strike the ending blow. The third strike has the most efficiency as not only it deals good damage but it also produces RE which you need for you rolling skill. Based on experience, this skill isn't usually intended to do damage. Instead, it is use for utility... Do remember that Rising Fury moves you 6 meters forward and this distance is good for maneuvering in player fights and very useful in maneuvering against BAMS. This is a good way to evade attacks without wasting any RE. And oh yes, you will receive 20% less damage when you are performing this skill and, it does give you 1 edge at the last strike. Talking about Glyphing, well personally I don't like the Glyphs of this skill. Wasting points to lower the cooldown of this skill isn't that much of a benefit as this skill has short cooldown and, chance to give you 15% more attack speed for 7 seconds isn't that reliable as take note that it has only 10% PROC RATE.

Defensive Stance- Your endurance is increased by 20% and attacks draw 45% more aggro. You lose 15 MP every 2 seconds while in this stance. You can only use one stance at a time.


[6 or 5*] Glyph of Grounding - Increases endurance by 20%.
Comment: One of your two stances. Increases endurance and balance by certain amount depending on whether it is I or II. Attacks draw more aggro. Most of the Warrior I have met in Tera Online don't usually rely on this skill's glyph which is the increase in endurance. They say that it will only just be a waste of points spending 6 points to glyph this skill with just 20% endurance. And, they say that we are only SUB TANK and not the MAIN TANK. Our role is to be out in the field helping the tank out if they mess up and do a lot of damage to the enemy. Well, that is there opinion and in fairness with this skill, I think it can be of help sometimes. If you think that you need more endurance then go glyph it but if you think that it would be a waste just like what most of my friends say, then take their advise.

Assault Stance- One of your two stances. Increases power and crit rate but decreases endurance by certain amount depending on whether it is I or II.


NO GLYPHS AVAILABLE FOR THIS SKILL.
Comment: One of your two stances. This skill increases your crit rate and as well as attack power for a certain percentage for the trade off of decreasing you endurance by a certain percentage also. This stance is one key to adding more DPS as a Warrior. And some of my Warrior friends makes this an essential skill.

Retaliate- Jump back up whilst dealing damage when you are knocked down. Only usable when knocked down.


[4] Glyph of Energy - Decreases cooldown by 20%.
[3] Glyph of Power - Increases skill damage by 25%.
[2] Glyph of Influence - Reduces MP cost for the next chain skill by 75: Leaping Strike.
Comment: This is actually your fastest "get back up" skill as a Warrior. It provides you a quick recovery from being knock down and avoid being "laid like a bit**" on the ground. I think that it would be wise not to spend points glyphing this skill as it's not a DPS skill. It is only use for counter measures in times when you need to get back up in your feet quickly.

Battle Cry- Your Warlike shout draws high aggro from enemies within a certain distance, and may stun them. Can be released in a powerful explosion when stacked 5 times or more, becoming more powerful the more it is stacked.

[4] Glyph of Energy - Decreases cooldown by 20%.
[6] Glyph of Haste - Speeds casting by 50%.
[2] Glyph of Luck - Increases chance of effect by 10%.
[3] Glyph of Threat - Provides 100% additional aggro.
Comment: I remember being a Barbarian on Diablo 3 using this skill. What is that is you shout ferociously, taunting the enemies like saying "COME HERE BIT**ES!" and has the chance to stun them. If there's one glyph I will recommend for this skill, that is Glyph of Haste and Glyph of Energy. Remember that this skill is way more effective if you have stacked it 5 times and what's the thing you need to use it more often and effectively? Casting speed and cooldown reduction of course. However, I don't suggest to PRIORITIZE doing this. Only do this if you think you are good on tanking, you have extra glyph points and you have the money of course. And yes, you will definitely sacrifice some glyphs on other skills to get the two glyphs from this. 

Cross Parry- Your block skill. Need to be in Defensive Stance to use this skill.



[4] Glyph of the Pump - 30% chance to increase power by 15% for 10 seconds on a successful block.
Comment: Most of the time, I don't see my Warrior friends doing casting this is as of course, they have no love for the Defensive Stance of Warrior. Actually, for them it is better to evade than to block... Well, I think they have a big point on that. Anyway when you do have full knowledge on using your Warrior, you will know when and where to evade in every BAM fights or PVP battles. And of course, this skill isn't usually being use to there is no need glyphing it.

Torrent of Blows- Swing your sword in a wide arc, drawing high aggro to surrounding enemies. You are less likely to be knocked down or stunned, and you take only half damage.


[6] Glyph of Threat - Provides 20% additional aggro.
[3] Glyph of Influence - Reduces MP cost for the next chain skill by 88: Rain of Blows.
[6] Glyph of Binding - 25% chance to immobilize opponent for 4 seconds.
Comment: What this skill is allow you to take 50% less damage from enemy hits and it gives you that invincibility frame to avoid being stunned or knocked down by the enemy. The trade off however is that it will draw enemies on you like what Battle Cry does. Basically, this will be your last resort on surviving a big hit especially from BAMS if your roll is on cooldown but that rarely happens. And in my opinion, there is a better skill to do these job in the name of POUNCE. And lastly, for me, aggro means death for you especially on very hard nest as you warriors only that average defense and don't have that super extra thick plate that Lancer have. For it's glyph, well a big NO for me... I will pass all of the glyphs on this skill...

Smoke Aggressor- Sacrifice 20% of your HP to summon a spirit for 20 seconds. Your spirit receives 7.5 times the HP you sacrificed and retains your aggro level from your enemies.



[4 or 4*] Glyph of Energy - Decreases cooldown by 20%/25%.
Comment: You will summon a spirit which will take all the aggro from you. In times when the team has been wiped out, well not really all as let say that you survive... You can cast this skill and buy some time to resurrect your healer and hope that your healer has enough capability to recover the party. And yes as you can see, this skill is only use in situational events like this one so it is better not to glyph it.

Command: Attack- Aim at a target withing 24m and press the skill button to command your Smoke Aggressor to attack that target.

Command: Follow- Command your Smoke Aggressor to follow you.

Reaping Slash- A skill that uses edge. Applies a debuff to target which makes them take 25% more damage from your skill Scythe. The higher the edge stacked, the longer the debuff will last.

[5] Glyph of Power - Increases skill damage by 25%
Comment: This skill uses your EDGE. This skill really isn't worth it unless you have another warrior that can give you EDGE points fast and quickl. Two max edge stacked on your Scythe skill does more damage than Reaping Slash and one max edge stacked Scythe. Can only be used in Assault Stance. Does nothing at lower levels. As for glyphing, it is a PASS for me.

Poison Blade- Poison on your swords wounds your foe for a certain value of HP every % tick interval for a certain time. Does less damage to other players.


[6] Glyph of Virulence - Increases poison damage by 15%.
[3*] Glyph of Cumulation - Poison Blade's damage stacks up to 2 times.
Comment: This is your only DOT skill as a Warrior. In paper, you will be lured to spend points and money prioritizing this skill but in reality, I find it really annoying. The DOT isn't that pleasable as it is very low and to think of increasing my overall DPS with some DOT is worth it... Well, I am very wrong about that. PASS on its glyphs!

Smoke Flanker– One of your 'summons'. Can only be used after a successful block with Cross Parry.


[6] Glyph of Threat- Provides 20% more aggro.
Comment: Cross Parry requires Defensive Stance and this skill can only be activated after Cross Parry. Therefore, this skill is useless as a DPS. As for its glyph, that aggro isn't that worth it as sometimes, it is better for a Warrior to focus DPS than tanking. Remember that we don't have that thick plates like Lancer has.

Pounce- Jump to a target  and slow the target by a certain percentage with a slash. You take only half damage while using this skill.


[3 or 2*] Glyph of the Swift - Increases attack speed by 30%.
[2] Glyph of Energy - Decreases Cooldown by 20%.
Comment: This skill has more uses than you think. At first you will say that this is your main DPS skill but, it does more than that. Not only does it inflict decent damage but it is a skill which can close the gap between you and your enemy which is basically good in PvP especially when you are facing range opponents. If there is another notable feature that this skill have, I would say it is the damage reduction is gives when you cast it. Take note that it takes away half of the damage inflicted by the enemy so basically, it is not only a DPS skill but a life saver also and as I have said before a gap close which is best use as a utility. And of course, if the skill is one of your primary skill, then it is best that you get all glyphs for it. The attack speed and as well as decrease in cooldown is perfect for this skill for the maximum DPS for Warrior. And do remember that the glyphs only cost a small amount of points so it is totally a STEAL!
Leaping Strike- One of your 'damage' skills which is used more as a 'movement utility' skill. Moves you around 10m forward.


[5] Glyph of Power - Increases Skill damage by 25%.
Comment: One of the skill that is use as a utility rather than a damage skill. Has an annoying animation lock after skill used. Has an annoying hitbox that rarely hits for some reason. Does bad damage compared to the time it takes to cast. Can be quite useful as an evasive skill although it is not recommend using it much until you know how it works. As for the glyph, well, I think you know the what to do, just remember what I have said earlier "THIS SKILL IS A UTILITY".

Death From Above- Become invincible while executing a  surprise blow.



[3 or 2*] Glyph of Energy - Decreases cooldown by 30%. Reduces cooldown time to 7 seconds.
[3] Glyph of the Swift - 50% chance to increase attack speed by 15% for 10 seconds.
[5*] Glyph of Grounding - Adds 25 endurance for 8 seconds.
Comment: Another one of your life savers. Use evade heavy hits from enemies especially BAMS. It can also be a trap actually... Have animation lock when you land. Vulnerable to attacks when in this lock. Must get timing correct to avoid getting hit by huge BAM attacks. Recovers 180 RE. Keep in mind that the higher the attack speed, the faster this will proc which means less i-frame. Provides 1 edge. In terms of glyph, Glyph of Energy and Glpyh of the Swift is a good combination. Why? It is because if you can manage to include this skill in your rotation, you will have higher chance on increasing your attack speed. Actually, we don't need the damage of this skill but only the effect of Glyph of Swift. So basically, we lower the cooldown of this skill so that we could cast it more often on the rotation, so it can give us a higher chance on activating the 15% increase in attack speed. Get the idea?

Traverse Cut- Make 3 quick lunges to the front. You can activate this skill faster and attack up to 13 times if you first use Pounce or Combative Strike. Target's endurance decreases by 0.85% each hit, and the effect stacks.

[2] Glyph of Lingering - Increases effect duration by 50%.
[2] Glyph of Brilliance - Decreases MP consumption by 75.
Comment: I can say that this is the main reason SOMETIMES that people choose to be a Warrior in Tera Online. This skill hits 3 times when used on its own but hits 13 times rapidly when chained from Combative Strike and/or Pounce and yes, this is the main reason why Combative Strike and Pounce are very important. Each hit applies a 0.85% endurance debuff which totals a whooping 11.05% endurance debuff with all 13 stacks. Drastically increases DPS of your whole group. Try and always keep all 13 debuff stacks on bosses. Keep in mind bosses have a chance to resist this so there could be times where only 11 or 12 debuffs stack. However, take note that this debuff does not apply on Kelsaik, Nightmare Kelsaik, Nightmare Meldita, Shandra Manaya, and Nightmare Shandra Manaya due to their extrememly high debuff resistance. For its glyph, well I think Glyph of Lingering is a no-brainer choice for this skill.

Blade Draw- Stab and slash your target as you draw your weapon from the wound. You can activate this skill faster if you first use Traverse Cut, Vortex Slash, Charging Slash or Rising Fury.

[4] Glyph of Power - Increases skill damage by 25%.
[2] Glyph of Brilliance - Decreases MP consumption by 80.
[4] Glyph of Persistence - 40% chance to eliminate cooldown.
[3*] Glyph of Advantage - The skill generates 1 additional Edge.
Comment: Your best friend as a DPS. One of your hardest hitting skills. Executes faster, much faster, when chained from: Traverse Cut, Vortex Slash, Charging Slash, and Rising Fury. Always chain it from these skills, otherwise this skill is slow as hell. Your rotations will rotate around this skill. This skill is just pure awesome. Provides 1 edge and 2 edge when glyphed. And as what I have said before, this is one of your main skill so it is best to GLYPH IT EXCEPT for Glyph of Brilliance which only decreases the MP consumption. The other glyph is pretty awesome to be left out as it will surely give you the most DPS you need for your Warrior.

Charging Slash- Charged toward your target, drawing high aggro.



[3] Glyph of Energy - Decreases cooldown by 25%.
[3] Glyph of Influence - Reduces MP cost for the next chain skill by 50: Poison Blade.
[4 or 4*] Glyph of Powerlink - Increases skill damage for the next chain skill by 20%/50%*: Combative Strike.
Comment: I can say that this is the most effective gap close as a Warrior as it can move you to a distance of 18 meters. However, just remember that you need to assure that there isn't anything or anyone blocking your way to the one you are charging as if there is any, it will attack the ones for are blocking instead to the one you are suppose to attack. Glyph of Energy and as well as Glyph of Powerlink is actually quite a good DPS boost. 50% more damage on Combative Strike is quite a big DPS boost every 9 seconds (8 seconds with nostrum) and Combative Strike has a very short CD, so it can potentially have a higher DPS than Rain of Blows. It's always a matter of how you want to use your glyph points though, but I would save this skill for running away from huge attacks. e.g. Manaya's curl.

Mangle- One of your slowing toggle debuffs. Your final hit of Combo Attack decreases your target's movement and attack speed by 15%. Debuff lasts 5 seconds. Decays 10 MP every 2 seconds when this skill is active.

NO GLYPHS AVAILABLE FOR THIS SKILL.
Comment: This skill can help a bit when soloing BAMs. You most likely won't be using Combo Attack until the final hit with all the skills you have at your disposal, but activating this skill won't harm you. 10 MP/2sec is hardly anything.

Backstab- Rush to a certain distance and make a lethal thrust to your target's back. The target is stunned for a short period of time.


[3 or 2*] Glyph of Laceration/Lingering* - Increases effect duration by 50%.
[5] Glyph of Energy - Decreases cooldown by 25%.
[2] Glyph of Advantage - Increases Edge by 1.
Comment: The most feared skill of a Warrior in PvP. Teleports you up to 15 meters behind a target and stun them. However in PvE, it is only useful for positioning and/or stunning a BAM when it is using a huge attack to cancel it. Does not work very well in bumpy terrains so keep that in mind. Stun lasts 5 seconds on normal mobs. Stun time is reduced on BAMs to about 1 second. Provides 1 edge. If you do love PvP, then I suggest getting all glyphs for this skill. For PvE, skip all glyphs...

Deadly Gamble- Increases your crit rate by a certain percentage for a certain period of time, but reduces your crit resistance by a certain value.


[4] Glyph of Energy - Decreases cooldown by 25%.
Comment: The name says it all. It is very deadly. Increases your crit rate by 36 for 20 seconds, BUT it decreases your crit resistance by 30. As long as you don't get hit, it won't be very deadly and could be a huge boost to your DPS, but crits are RNG based, so you can't really depend on it. Has a long cooldown time of 2 mins as well. In terms of its glyph, 25% may not sound like a lot, but 25% of 2 mins is 30 seconds, so it becomes 1 min 30 secs. It only lasts 20 seconds though and even then, 4 glyph points really is not worth the 30 sec less downtime on this skill. It's personal preference though. I sometimes use this glyph when I feel crit lucky. Don't even ask what that means... This skill + Mystic crit aura does produce some huge crit rate.

Staggering Counter- Execute a counterattack that briefly stuns targets. You can use this skill as a counterattack only after you've been hit.


[3] Glyph of Power - Increases skill damage by 25%.
[5] Glyph of Lingering - Increases effect duration by 50%.
[4] Glyph of Powerlink - Increases skill damage for the next chain skill by 10%: Cascade of Stuns.
[4] Glyph of Energy- Decreases cooldown by 20%. 
Comment: Another of your stunning moves. However this time, it is conditional.You can only use this skill within around 6 seconds of being hit. It will flip your target so its back faces you. Stun time is around 3 secs regardless of normal or boss mob. Like Backstab, this skill is best use in PvP Warrior but not usually for PvE ones. and yes, like Backstab, get ALL USEFUL GLYPH (Glyph of Power and Glyph of Lingering) if you are going PvP while you CAN skip it if you want to go with PvE most of the time.

Cascade of Stuns- Slash a target in front of you. If you hit a stunned target, the stun spreads to nearby enemies.


[4] Glyph of Brilliance - Decreases MP consumption by 88.
[3] Glyph of Influence - Reduces MP cost for the next chain skill by 88: Rain of Blows. Y
[4] Glyph of Powerlink - Increases skill damage for the next chain skill by 20%: Rain of Blows.
[4] Glyph of Energy - Decreases cooldown by 25%.
[4*] Glyph of Power - Increases skill damage by 25%.
[3*] Glyph of Lingering - Increases effect duration by 25%.
Comment: The skill that completes the stun arsenal for warriors. Best used in PvP than PvE. If you hit a target that is stunned, the stun will spread to nearby enemies and prolong the stun of the stunned target you just hit. This skill is very useful against monsters with low stun resistance but not so useful against monsters with high stun resistance because it requires an already stunned target and bosses in endgame content have very high stun resistance.. You most likely won't be using this skill much in PvE when fighting bosses. In terms of its glyphs, my favorite ones are Glyph of Power, Glyph of Lingering and Glyph of Energy. Well, these three are probably the most recommended glyphs when you love this skill as it will give it more effectiveness.

Scythe- Deliver a deadly sweeping arc, attacking multiple targets. Exploit your warriors edge for more damage.


[6] Glyph of Carving - Doubles crit chance.
[5*] Glyph of Sharpness - Exploit an Edge to inflict 25% more damage.
Comment: Your most hardest hitting skill. Consumes edge to deal a huge burst of damage. The more edge you have, the higher the damage. You want to stack 10 edge as fast as possible for this skill. 3 hits to the skill: first two are normal weak hits and the last hit is the one that hurts a lot. Always use this skill when you have full 10 edge stack for max effect. This skill is really annoying when your first two hits crit but your last doesn't... The two glyphs are really great for this skill. Double crit chance meaning more chances on dealing more damage while the 25% more edge damage for your hardest hitting skill is really a blessing from above.

Tera Warrior Recommended Hotkey Allocation

First of all, you need to rebind some of the default keys. Remember that you don't have to follow what the binding. This is just a little recommendation to help you with key bindings.

Change the following:

Enchant 'T' -> Alt + T
Whisper 'R' -> Alt + R
Quick Chat 'E' -> Alt + E
Marking 'Q' -> Alt + Q
Profile 'C' -> Alt + C
Raid Composition 'X' -> Alt + X
Achievement 'V' -> Alt + V LFG 'Y' -> Alt + Y
Battleground Score 'Z' -> Alt + Z

Now for the key binding for our skills:
F1 - Charging Slash
F2 - Backstab
F3 - Leaping Strike
F4 - Poison Blade
V - Torrent of Blows
F6 - Challenging Shout
T - Command: Attack
Y - Command: Follow
X - Cascade of Stuns
6 - Deadly Gamble
F11 - Racial Skill
Mouse 5 - Mount
1 - Rain of Blows
2 - Combative Strike
3 - Rising Fury
4 - Pounce
5 - Reaping Slash
B - Scythe
7 - Smoke Aggressor
E - Staggering Counter
Q - Death From Above
Ctrl + F1 - Valiant Potion
- - Outlaw Declaration
= - Bandage
Left click - Combo Attack
Right click - Evasive Roll
Tab - Cross Parry
Shift + F1 - Assault Stance
Shift + F2 - Defensive Stance
Shift + F3 - Mangle
Ctrl + 1 - HP pot
Ctrl + 2 - MP pot
Ctrl + 3 - Scroll of Savagery
Ctrl + 4 - Nostrum of Energy
Ctrl + 5 - Scroll of Swiftness
Ctrl + 6 - Scroll of Dash
Ctrl + 7 - Scroll of Carving
Ctrl + left click - Blade Draw
Ctrl + right click - Traverse Cut
Ctrl + middle mouse - Vortex Slash
Alt + F5 - Firewood
Alt + F6 - Power charm
Alt + F7 - Endurance charm
Alt + F8 - Infused charm 

Tera Online Warrior Glyph Setup and Skill Rotation 

Warriors can have multiple glyph builds for different situations like other classes. Remember to use glyph builds that match your play style and not others. If you don't like a certain glyph build, switch it around a little. Mix and match until you can find ones that truly matches your play style. 

Depending on whether you are playing solo or as a group, you will have different glyph setups. If you have a lot of spare money, you can carry around glyph toggles with you to save up reglyphing.

The main skills you will be using in your rotations are: 
  • Combative Strike 
  • Pounce 
  • Rain of Blows 
  • Traverse Cut 
  • Blade Draw 
  • Scythe 

A few things to keep in mind: 
  • Your rotations should solely depend on using Blade Draw as much as possible. Whenever Blade Draw resets, use the skills that chains to make it faster and use Blade Draw every time it is off cooldown. 
  • As mentioned in the skill section, Rain of Blows and Blade Draw are your hardest hitting skills that do not require any condition like Scythe. 
  • Now speaking of Scythe, your rotations should also focus on stacking 10 edges for Scythe as fast as possible and using Scythe whenever you have 10 stacks. 
  • Always attack from behind the boss. 
  • Always make sure to keep all 13 stacks of Traverse Cut up to maximise DPS of yourself and your whole group. 
  • Do not mindlessly roll as it will drain your RE and means you can't dodge at essential time unless you know for usre that you can get it back quickly. Shouldn't really be a problem as a DPS with a tank in your group. Use Rising Fury and Leaping Strike for movement in combat. 
  • Remember to always use skills that chain into each other as it'll make them much more effective. 
  • Never ever ever use Torrent of Blows as a DPS skill. Its damage is horribly bad and will cause you to take aggro which you do not want. 

List of skills that chain into each other: 
  • Combative Strike/Pounce → Rain of Blows (Faster execution) 
  • Combative Strike/Pounce → Traverse Cut (Faster and more hits) 
  • Rain of Blows → Reaping Slash (Faster execution) Evasive Roll → Vortex Slash (Required to use this skill) Death From Above → Vortex Slash (Required to use this skill) 
  • Rising Fury → Blade Draw (Faster execution) 
  • Charging Slash → Blade Draw (Faster execution) 
  • Vortex Slash → Blade Draw (Faster execution) 
  • Traverse Cut → Blade Draw (Faster execution) 

Glyph Setups 
Here are the glyphs you should be using all the time. Master glyphs refer to the glyphs from Temple of Temerity and Sirjuka Gallery.



So there you have it guys... This is the Tera Online Warrior Skill And Glyphs Guide. For comments or suggestions, feel free to write a few words on the comment box below.

Guide Credited to:Renai from teratoday.com

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