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DOT ARENA GUIDE: HOW TO BUILD A GOOD ARENA TEAM

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Arena Guide

Many people had asked what is the best team / tankers / mage etc. But really there is any answers to this question as ALL teams have its pros and cons. Also that are just too much too know and the best and only way to really understand is to pay more attention when you fight!

Lesson 1 - Heroes level play a massive role


Nothing much to elaborate here, what are the chances of purple1 team beating up a full purple2 team? very low @_@ Normally your top 50, 51 - 100, 101 - 200 and so on have an obvious level range for these zone. If you want to be higher in ranking, you have to be high in level!

Lesson 2 - Having everything right, increase your probability of winning but never guarantees it

You must understand this fact, because ........ luck exist You know that the more a hero is damaged, the more power it gain and the faster it can fast. In addition, critical hits can interrupt heroes and these are things that are out of your control. Sometimes your Jugo just happen to crit more on opponent Bomo's and their Bomo casted first, afterwards your bomo casted and got interrupted by opponent bomo's freezing. If you hit the same guy 10 times, it might not always be the his bomo casting as well. 

Having known this, it is still utmost important to build properly as it increases your probability of winning

Lesson 3 - A weaker team (clone team included) can beat your team up -> Logic: More damaged heroes can cast first and this can be game-changing

This is because they deal lesser damage and their bomo shot first and it changes everything. However a clone team significantly weaker will not be able to do so as they might be killed. 

Lesson 4 - A defensive team has better chance of winning

Believe it or not, defense team have their skill cast 0.0000001s faster. This is proven to be true that at the same position of Jugo, while attacking, opponent Jugo flying axe can interrupt your Jugo flying axe, but your Jugo flying axe will never interrupt theirs if you had ever noticed. 

Because of this, a defense team have a lot better chances at interrupting the attacking team. Many times you will hit someone who lost an assault, yet you will lost your attack on him, afterwards he attacked you and lost again, then you attacked him and lose again (ever occurred to you? lol) But do remember, luck is still a major factor despite knowing this!

Lesson 5 - Big arsenal, Knowledge and Experience increases your probability to win

Ever attacked someone and know you can win him easily? Take a lookout for him when its near 9pm and secure your placing. [Knowledge 1]

For gameplay part, there is just 10000000000000 things that I can write about because there are too many permutation of things that can happen. This guide will teach and explain some good combinations and hero usage

Standard arena team
Leo - Jugo - Lumina - Bomo - Noire

Triple aura, big DPS and control from bomo which make this team very hard to beat. However it will pale after lv 73 as physical team will lose effectiveness due to increasing heroes gaining dodge [Knowledge 2]. People normally swap lumina for hydral / booster after lv 73 for more control.

Leo - Jugo

This is a very good combination because Leo dies fast, which allows Jugo to go melee (increase DPS). After Leo revived, he hits hard with Jugo and can have a good attempt to kill heroes before they even cast [Knowledge 3]. This is a reason why Leo is not coupled with other tanks while using jugo cause it prevent jugo from going melee!

Can be countered by Barbaro (3s which block jugo flying axe damage) and Barbaro go up to Jugo when Leo dies to stun Jugo+leo+other mid rows @_@

Noire

Fearsome hero because of its silence on mid row and frost arrow on front row ( Leo / Jugo / Pandor ) which makes them easier to be interrupted and reduces their DPS. Imagine a scenario with bomo + noire against bomo + something else. In a normal fight, front and mid row heroes tend to be able to have enough power to cast from turn 3 onwards [Knowledge 4]. Hence Noire's silence can delay opponent casting (especially bomo) and increasing your chance of casting it first (casting it first have a chance at interrupting them) [Knowledge 5]. Lastly, back row heroes have their unique row advantage as many skills does not hit back row [Knowledge 6]. This is why many top players uses Noire, for its counter against front row DPS heroes and silence on mid row mages. 

Hydral, Naomi, Booster and mages

Booster - Blinding light while counter DPS front row heroes (Leo / Jugo / Pandor)
Naomi - Freeze and slow that counter DPS front row heroes
Hydral - Blind that counter physical heroes (even Pandor / Noire 1s)

Blinding works better after lv 73 as many heroes gain dodge. So the dodge rate is even higher. Lastly at higher levels, those heroes that equip Ember Wand have high mcrit and hits real hard (those without are kinda sucky).

Magic attack cannot be dodged, hence it is more favourable and consistent than physical damage after lv 73 [Knowledge 7]

However, don't be too happy, because Blake can rape your mages :P So thats why there is forever a pro and con to everything [Knowledge 8]

Pandor - Blake 

A very very fearsome combination, thankfully not many out there currently. Pandor blinding will allow Blake to survive longer (a lot more DPS from Blake). Also Blake blink to mid/back row will disrupt opponent skill direction casting and allow Pandor to survive longer (to have a higher chance to cast Drunken punch). Pandor counter physical team while Blake counter magical team, and their combination give each other better chances of surival. Too scary @_@ [Knowledge 9]

However Blake can be countered by having an highest int hero as the front row and his blink to front row will not cause any disruption. Since Blake is squishy, having him not deal heavy damage quickly due to blinking to front row (hitting 1 hero only). It eventually become a 4 v 5 battle when Blake dies. Common high int front heroes are Oggie and Buster. 

Pandor can generally be countered by heroes that focuses on front tank. Booster's blind, Gabriel (hits everything at the front row) and Noire frost arrow for example. All these make Pandor (Leo likewise) very easy to interrupt and controlled.

Lumina, Medusa, Bomo

These heroes are extremely dangerous as they hit multiple enemy every turn (almost every for bomo), this means that they have higher chance to interrupt non-s1 skills and attack. Furthermore, their 1s have interrupt / disable that can be game changing as well. 

Top Choices at lv 80 (does not equal best)

Front Row - Pandor, Leo, Barbaro, Blake, Marina, Buster
Mid Row - Booster, Medusa, Naomi, Gabriel, Lumina, Bomo, Jugo
Back Row - Noire, Hydral

Lesson 6 - You don't need to pay that much to be rank decently (above 500) 

The below is one of my account, I only bought twice monthly card and not bought anything during the Leo/Noire/Jugo ss giveaway. I had only opened one 2590x which I gotten Marina, first 288x which I gotten Grim and a Brutus that I gotten from CoF. Everything else is self-farmed (ah yes I have 10 heroes with key abilities all max, with Barbaro almost maxed)! This is to encourage low spender and people who gotten bad starters that with proper gameplay, you can still excel well. Don't resign to that fact that you don't pay and much and that is why you are not going far!



Lesson 7 - Stars and Enchantment do play a big role

In arena where heroes and level are fairly close, this is the next 2 things that differentiate between two parties. Enchantment give better stats, more importantly in tankiness and criticals (only able to get from enchantment). Stars might not seem too much of an issue at fast, but do understand that it affects stats growth per level , which means the gap gets wider with higher level! A star difference at lv 80 can be approximately 2k hp different.

All this little bit more hp and offense will make a big difference in arena => Surviving to cast 1s & finishing opponent 1 turn earlier (in comparison with weaker stats). 

Lesson 8 - How to build an Arena team with for beginner / low spenders?

This is a great game because most of the better heroes are available FREE. They are Noire, Jugo, Bomo, Barbaro and Hydral (more to come with guild raid). If you had read the above, you would know what are some good combinations available. This section is assuming you have nothing from the boxes

Noire - Usable entire game
Jugo - Usable at early from 2* onwards
Bomo - Usable entire game
Barbaro - Usable entire game but better at lv70
Hydral - Usable entire game but better after lv 51 and 70s

A standard team - Tank + DPS + Disables. 
Tank - Barbaro or Leo (self farm) or Gill (I prefer Barbar~)
DPS & secondary tank - Jugo
DPS & Disables - Bomo
DPS & Disables - Noire
Last slot - Hydral / Booster (self farm) / Naomi (self farm)

If you have more heroes to mix and match. But it is highly recommended to choose Jugo, Bomo and Noire to be your core team for any mixtures unless you really know what you are doing, as these heroes perform well on their own. 

Lastly to end off, there are sooo many other things that one can comprehend when it comes to arena. Pay more attention when you win and lose, watch replays and understand what made you win / lose. Try hitting the same guy with 1 different heroes and analyse. With time you will understand and play better!

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