PvE (Board Damage, Debuff %)
Level 11: 199% + 6469, 30%
Level 12: 203% + 7082, 32%
Level 13: 208% + 7748, 34%
Level 14: 212% + 8471, 36%
PvP
Level 13: 52% + 17, 17%
Level 14: 52% + 19, 18% (lol)
201% Critical Damage
82432 / 40816 = 2.0196 (so close to 202%)
Quick Summary
- Range of Nightfall has increased after the EX
- There seems to be NO DAMAGE INCREASE on each hit for Nightfall EX (bug?) in PvE
- Duration has been extended by 50%, therefore we get 10 more hits (50% of 20 hits, 6s to 9s)
While there is no change in the radius of the circle of characters that appears when Nightfall is used, the black aura from the EX that extends beyond that does increase the range.
In PvP, there is a 50% damage increase when the target is in the inner circle, as stated in the EX’s description. This is NOT the case in PvE despite the EX having the same description for both PvE and PvP.
255/170=1.5 (PvP)
50% board damage = 4924
Dark Attack = 51.79%
(208% + 7748) * 1.5179 * 0.7 * 1.34 =
28321.4 * 1.5179 * 0.7 * 1.34 =
40196.217 (Close enough to 40816)
Maximum natural level of Nightfall is 12.
Level 12 Nightfall
203% + 7082 * 20.1 = 4080.3% + 142348.2
Level 12 Nightfall EX
203% + 7082 * 30.1 = 6110.3% + 213168.2
Keep in mind the initial hit does not get the damage amplication debuff, though this is a minor concern…
Board Damage including 32% Debuff = 8065.6% + 281382
Nightfall is now our undisputed best DPS skill as well. In addition, the extended duration of Nightfall EX is the worst possible method that could have been used to increase damage. How many of you would take debuff duration to 4s from 1s, and +50% damage per hit instead? Boss mobility is a concern. Boss teleporting is a concern. HP invulnerability is a concern. Mechanics (E.g. DDN Golem Stellai, Guardian/Challenge Nest Frog clones) is a concern.
Reblogged from: DRAGON NEST: RAVEN’S NIGHT FALL EX BY SIEG
Reblogged from: DRAGON NEST: RAVEN’S NIGHT FALL EX BY SIEG