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Do you find "The Midas" in The Division too overpowered? Don't worry, Ubi will fix it soon.

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The Midas (Image by: Ubisoft)
Tom Clancy’s The Division launched earlier this week and players are already racing to reach the level cap in order to not only experience end game content and the Dark Zone, but also to get their hands on some of the best loot in the game. Much of this loot can be found inside of the dangerous walls of the Dark Zone, an area that sports elite AI enemies along with other players who can potentially turn on you at any point. Whether purchasing the loot from special Dark Zone vendors or getting lucky through loot drops, users are quickly finding out that one gun in particular is quickly unraveling the balance in the game, leaving a path of destruction in its wake.

The gun is the Midas, a legendary SMG that doesn’t do too much damage, or anything like that. Rather, the problem is with its central perk that shaves 5% off the cooldown of your signature skill every time you land a crit shot.

For those who haven’t reached this point yet, when you drop 1000 worth of materials into the Tech, Security of Medical wings, you will unlock essentially an “ultimate” skill that sits in your HUD between your two regular skills. Like Destiny or Call of Duty, you press both bumpers to activate the skill which is normally at a very high 10-15 minute cooldown.

The Tech skill gives you a big damage/crit boost, the Medical skill gives you a full group heal and auto-revive, and the Security skill increases your speed and gives you something insane like 80% damage reduction.

When these are on super high cooldowns, they’re fairly balanced (if not fairly boring skills, in my opinion). But with the Midas and its perk (which can randomly exist on other weapons, but it’s guaranteed on this gun), it’s a problem. With SMGs having high crit to begin with, and high-end attachments increasing that even more, you have the potential to have your ultimate available pretty much whenever you want (the Midas also has a perk that increases your crit chance at full health). If you have an ultra-high crit % on a gun, and land any shots, your ultimate is going to be shaved down an insane amount in any firefight.

Initially reported by Reddit user dedaFedil, the golden high end submachine gun known as Midas is starting negatively affect the balance in The Division’s PvP centric Dark Zone areas of the game. While the gun doesn’t hit as hard as some other weapons, the main issue people seem to have with it comes from its unique talents and attributes. While at full health, the user gains a bonus to critical hit chance, and gives 5% of the users health and signature skill cooldown on every critical hit. Couple all of that with the fact that sub-machine guns come with a high rate of fire and a bonus to critical hit chance, so when paired with the perks of the Midas, many users become unstoppable not only against the AI but against other users as well.

As we've said before, signature skill cooldowns are typically set for 15 minutes, but with a rapid firing gun that shaves a percentage off for every critical hit, users are able to utilize their ultimates at a much faster rate than originally intended. This gives users the ability to activate one of three ultimates that range from fully health their group, reduce all incoming damage by 80%, or gain a big boost to damage and critical hits at a much faster rate than other players.

As many have found out, studio personnel at Massive Entertainment have been listening and responding to feedback as quickly as possible since launch, and the same is true for this story. Ubisoft community manager, Natchai Stappers responded to the original posters a few hours after the thread was created, informing everyone that the team is aware of the situation. So for those who are worried that players will continue to abuse The Midas gun, you can now rest assured that they won't as Ubi is working on a hot fix for this gun. 

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Source: Reddit

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