Congratulations! You are now near on facing the Black Dragon. In this stage, you'll face Mr. Chill himself, the Ice Golem in order to proceed to the next stage which is the Black Dragon.
The boss here is almost identical with the boss in Desert Dragon. Your goal is to hit him hard within 8 ice balls or else, your team will be wipe out (it will be explained later on the Ball of Doom skill). Also, the Ice Golem will induce a no HP heal debuff and a 40% reduction debuff to your party so be wary of the Golem's skill which has these debuff.
Basic Boss Skill
Front Chaos- The Ice Golem will throw and ice ball (at one of his hand) to a ayet which has high aggro. A blue circle will identify where the snowball will fall. It is best that you avoid it as it will cause freeze for 10 seconds and induce a large amount of damage to the party. In addition, not only the snowball itself, but the 4 spike which will come out move outwards in 4 different directions from the snowball must be avoided too as it can freeze you and cause high damage (see 9:52 on the video above for reference).
Swipe- Like any other Golem boss, the Ice Golem will do an AoE swipe attack. You can easily avoid this attack by tumbling (see 9:17 for reference).
Stomp- The boss will raise both hands and then pound the ground with a big slam. Be wary of this skill as this will induce the no heal debuff and, it deals huge damage to your party but far more worst, it has a very fast casting speed that's very hard to avoid (see 9:09 for reference).
Machine Arm- The Ice Golem will extend one of his arms forward and the player hit will experience continuous damage. The boss will use this as his first skill almost all the time. It has low damage and easy to dodge so it's not really a threat but nonetheless, you should still avoid it.
Chilling Mist- The boss will shoot ice just like an Elestra will do with her Chilling Mist skill. This skill is almost impossible to dodge especially when you don't have any iframes. The damage is huge and it cause slow debuff.
Suction- This is similar to Desert Dragon Nest's bishop missile drop attack. The boss will raise his arm and then throw them around. It will then create a cyclone which will suck players towards it, both damaging and freezing them. The damage is quite high but the suction is weak and can be avoided easily (see 9:23 for reference).
Ball of Doom- This is considered the signature move of the Ice Golem. The boss will spread his arms wide open and blow all party members back. This skill will destroy all party member’s superarmour and you can’t prevent being blown back. All buffs will be cleaned. One of the eight party members must then touch a ball that spawns in the middle of the map. The ball will move towards the boss and if it is not touched before it hits the boss, the whole party will be wiped. The same player also can’t touch the ball twice in a row or he will die. Therefore, the whole party has to kill the boss after the 8th party member has touched the ball or the whole party will eventually be wiped. (9:34 for reference)
Stage Mechanic: At the end of each hp bar, the boss will pull all party members to the right or left side of the map. Everyone will receive a 6 second freeze debuff which you must adad out of. After adading out, you must proceed to break 2 walls of ice to reach the other side. While you are doing this, the boss is sweeping the whole field with an ice beam, so failing to break the walls in time or adading too slow will get you killed. The walls can be ice stacked.
The freeze condition can not be cured ( i’ve tried countless times with LF’s cure) so you must adadad as fast as you can or gg. Also just like stage 1′s walls, the ice walls can be debuffed by anything ( int weps or other debuffs like Light Furies Sunshine spark).
After reaching the other side, this is the best time to dps the boss! Some teams are able to dps a whole bar of the boss during this mechanic which makes the boss fight really easy (10:16 for reference).
New skill at 3x hp
Triple Stomp: The boss will slam the ground 3 times; also induce no heal debuff. Jump to avoid. Exactly the same as every other triple stomp mechanic (11:32 for reference).
New skill at 2x hp
Ice Explosion: There will be a yellow text on the screen saying a cold mist will be released soon. All party members must be gathered at one spot and a huge blue aoe circle will spawn. Party members must then quickly run out of the blue circle to avoid getting killed. If party members are scattered everywhere during this skill, it will cause a party wipe (12:19 for reference).
Berserk: Golem will berserk and damage will increase significantly. Not too sure if you can enervating howl this berserk status (12:13 for reference).
Stage 6: How to defeat the Black Dragon guide will be up shortly.
Suction- This is similar to Desert Dragon Nest's bishop missile drop attack. The boss will raise his arm and then throw them around. It will then create a cyclone which will suck players towards it, both damaging and freezing them. The damage is quite high but the suction is weak and can be avoided easily (see 9:23 for reference).
Ball of Doom- This is considered the signature move of the Ice Golem. The boss will spread his arms wide open and blow all party members back. This skill will destroy all party member’s superarmour and you can’t prevent being blown back. All buffs will be cleaned. One of the eight party members must then touch a ball that spawns in the middle of the map. The ball will move towards the boss and if it is not touched before it hits the boss, the whole party will be wiped. The same player also can’t touch the ball twice in a row or he will die. Therefore, the whole party has to kill the boss after the 8th party member has touched the ball or the whole party will eventually be wiped. (9:34 for reference)
Stage Mechanic: At the end of each hp bar, the boss will pull all party members to the right or left side of the map. Everyone will receive a 6 second freeze debuff which you must adad out of. After adading out, you must proceed to break 2 walls of ice to reach the other side. While you are doing this, the boss is sweeping the whole field with an ice beam, so failing to break the walls in time or adading too slow will get you killed. The walls can be ice stacked.
The freeze condition can not be cured ( i’ve tried countless times with LF’s cure) so you must adadad as fast as you can or gg. Also just like stage 1′s walls, the ice walls can be debuffed by anything ( int weps or other debuffs like Light Furies Sunshine spark).
After reaching the other side, this is the best time to dps the boss! Some teams are able to dps a whole bar of the boss during this mechanic which makes the boss fight really easy (10:16 for reference).
New skill at 3x hp
Triple Stomp: The boss will slam the ground 3 times; also induce no heal debuff. Jump to avoid. Exactly the same as every other triple stomp mechanic (11:32 for reference).
New skill at 2x hp
Ice Explosion: There will be a yellow text on the screen saying a cold mist will be released soon. All party members must be gathered at one spot and a huge blue aoe circle will spawn. Party members must then quickly run out of the blue circle to avoid getting killed. If party members are scattered everywhere during this skill, it will cause a party wipe (12:19 for reference).
Berserk: Golem will berserk and damage will increase significantly. Not too sure if you can enervating howl this berserk status (12:13 for reference).
Stage 6: How to defeat the Black Dragon guide will be up shortly.